The Unlucky Hans: The Difficulties of Adapting Fairy Tales as Text-Based Games for Young Readers
There is a vast amount of children's literature in the public domain that could be adapted for the purpose of game-based learning and reading. Here I recount my attempt to design a text-based game based on the popular fairy tale Hans in luck, with the purpose to improve children's engageme...
Nebentitel: | "Special Issue 'Revisiting Teaching and Games. Mapping out Ecosystems of Learning', edited by Björn Berg Marklund, Jordan Loewen-Colón and Maria Saridaki" |
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1. VerfasserIn: | |
Medienart: | Elektronisch Aufsatz |
Sprache: | Englisch |
Verfügbarkeit prüfen: | HBZ Gateway |
Journals Online & Print: | |
Fernleihe: | Fernleihe für die Fachinformationsdienste |
Veröffentlicht: |
2021
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In: |
Gamevironments
Jahr: 2021, Band: 15, Seiten: 351-361 |
weitere Schlagwörter: | B
Learning
B Pedagogy B Text-Based Games B Gamevironments B Fairy Tales B Teaching |
Online Zugang: |
Volltext (kostenfrei) Volltext (kostenfrei) |
Zusammenfassung: | There is a vast amount of children's literature in the public domain that could be adapted for the purpose of game-based learning and reading. Here I recount my attempt to design a text-based game based on the popular fairy tale Hans in luck, with the purpose to improve children's engagement with text in primary school. Using the open-source tool Twine (2021), I made an interactive hypertext version of the story. Unfortunately, play-tests with children revealed that they found the interactive story to be little engaging and too predictable. I illustrate what design decisions may have contributed to this failure and discuss the drawbacks of converting existing literary works to an interactive format. |
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ISSN: | 2364-382X |
Enthält: | Enthalten in: Gamevironments
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Persistent identifiers: | DOI: 10.48783/gameviron.v15i15.156 |