Seven Levers for Social Change Through Games: From Settlers of Catan to Autonomía Zapatista

Games have an ambivalent relationship with reality. On the one hand, playing allows us to simulate ordinary life situations without their consequences. On the other hand, playing makes it possible to imagine new worlds. Games train us for real life and help us to create new scenarios. For these reas...

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Bibliographic Details
Subtitles:"Special Issue "Social Justice""
Authors: Hernández, Cati (Author) ; Garaizar Sagarminaga, Pablo (Author) ; Blanch, Noemí (Author) ; Labrador, Emiliano (Author)
Format: Electronic Article
Language:English
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Published: 2022
In: Gamevironments
Year: 2022, Volume: 17, Pages: 428-448
Further subjects:B Social Transformation
B gamevironments
B GBR
B Game-Based Revolution
B Autonomía Zapatista
B Catan
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Summary:Games have an ambivalent relationship with reality. On the one hand, playing allows us to simulate ordinary life situations without their consequences. On the other hand, playing makes it possible to imagine new worlds. Games train us for real life and help us to create new scenarios. For these reasons, we believe that games can act as levers for social change. In this report, we analyze two very different board games, Settlers of Catan and Autonomía Zapatista, at seven milestones in their development (context, purpose, design, production, distribution, play, and expansion) to highlight their possibilities as tools for social change. Finally, we offer this methodology of analysis, the keys of Game-Based Revolution (GBR), to assess the transformative potential of other games, both analog and digital.
ISSN:2364-382X
Contains:Enthalten in: Gamevironments
Persistent identifiers:DOI: 10.48783/gameviron.v17i17.201