The Unlucky Hans: The Difficulties of Adapting Fairy Tales as Text-Based Games for Young Readers

There is a vast amount of children's literature in the public domain that could be adapted for the purpose of game-based learning and reading. Here I recount my attempt to design a text-based game based on the popular fairy tale Hans in luck, with the purpose to improve children's engageme...

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Autres titres:"Special Issue 'Revisiting Teaching and Games. Mapping out Ecosystems of Learning', edited by Björn Berg Marklund, Jordan Loewen-Colón and Maria Saridaki"
Auteur principal: Schlauch, Michael (Auteur)
Type de support: Électronique Article
Langue:Anglais
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Publié: 2021
Dans: Gamevironments
Année: 2021, Volume: 15, Pages: 351-361
Sujets non-standardisés:B Learning
B Pedagogy
B Text-Based Games
B Gamevironments
B Fairy Tales
B Teaching
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Description
Résumé:There is a vast amount of children's literature in the public domain that could be adapted for the purpose of game-based learning and reading. Here I recount my attempt to design a text-based game based on the popular fairy tale Hans in luck, with the purpose to improve children's engagement with text in primary school. Using the open-source tool Twine (2021), I made an interactive hypertext version of the story. Unfortunately, play-tests with children revealed that they found the interactive story to be little engaging and too predictable. I illustrate what design decisions may have contributed to this failure and discuss the drawbacks of converting existing literary works to an interactive format.
ISSN:2364-382X
Contient:Enthalten in: Gamevironments
Persistent identifiers:DOI: 10.48783/gameviron.v15i15.156