Minecrafting Bar Mitzvah: Two Rabbis Negotiating and Cultivating Learner-Driven Inclusion through New Media
In 2013, a boy with special needs used the video game Minecraft to deliver the sermon at his bar mitzvah at a Reform synagogue, an apparently unique ritual phenomenon to this day. Using a narrative inquiry approach, this article examines two rabbis’ negotiations with new media, leading up to, during...
Published in: | Journal of religion, media and digital culture |
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Main Author: | |
Format: | Electronic Article |
Language: | English |
Check availability: | HBZ Gateway |
Journals Online & Print: | |
Fernleihe: | Fernleihe für die Fachinformationsdienste |
Published: |
Brill
2020
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In: |
Journal of religion, media and digital culture
Year: 2020, Volume: 9, Issue: 2, Pages: 185-206 |
Standardized Subjects / Keyword chains: | B
Reform Judaism
/ Religious instruction
/ Bar Mitzvah (Celebration)
/ Minecraft (Computer game)
/ Inclusion (Sociology)
|
RelBib Classification: | AG Religious life; material religion BH Judaism ZG Media studies; Digital media; Communication studies |
Further subjects: | B
differentiated learning
B Inclusion B Accessibility B Narrative B Video Games B Judaism B Ritual |
Online Access: |
Volltext (lizenzpflichtig) Volltext (lizenzpflichtig) |