Playing the Myth: Video Games as Contemporary Mythology

As attention to popular culture academically grows, we can begin to see the connection between myth and popular culture. If myths are those narratives an individual or communities uses to understand themselves and the world around them, popular culture narratives have the increasing ability to fill...

Full description

Saved in:  
Bibliographic Details
Published in:Implicit religion
Main Author: Asimos, Vivian (Author)
Format: Electronic Article
Language:English
Check availability: HBZ Gateway
Journals Online & Print:
Drawer...
Fernleihe:Fernleihe für die Fachinformationsdienste
Published: Equinox [2018]
In: Implicit religion
Year: 2018, Volume: 21, Issue: 1, Pages: 93-111
Standardized Subjects / Keyword chains:B Video game / Computer game / Myth
RelBib Classification:AA Study of religion
AG Religious life; material religion
Further subjects:B CULTURAL industries
B Narratives
B Myth
B Video Games
B Levi-Strauss
B Mythology
B Popular Culture
B implicit myth
Online Access: Volltext (doi)
Description
Summary:As attention to popular culture academically grows, we can begin to see the connection between myth and popular culture. If myths are those narratives an individual or communities uses to understand themselves and the world around them, popular culture narratives have the increasing ability to fill this role. Video games, the largest entertainment industry in the world, make up contemporary mythology. However, saying video games are myth is significantly easier than actually attempting to study video games as myth. This paper seeks to demonstrate not only the connection between myth and video games, but also a theoretical approach to the study of the mythic video game. By using "implicit myth", a term which allows us to see the larger influence and experience of myth, we can detail a theoretical approach possible for the video game as myth.
ISSN:1743-1697
Contains:Enthalten in: Implicit religion
Persistent identifiers:DOI: 10.1558/imre.34691