Playing with religion in digital games

Shaman, paragon, God-mode: modern video games are heavily coded with religious undertones. From the Shinto-inspired Japanese video game Okami to the internationally popular The Legend of Zelda and Halo, many video games rely on religious themes and symbols to drive the narrative and frame the storyl...

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Bibliographic Details
Contributors: Campbell, Heidi 1970- (Editor) ; Grieve, Gregory P. 1918-2001 (Editor)
Format: Electronic Book
Language:English
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Published: Bloomington Indiana University Press [2014]
In:Year: 2014
Series/Journal:Digital game studies
Standardized Subjects / Keyword chains:B Religion / Video game console / Video game
Further subjects:B Collection of essays
B Pop culture
B Religion
B RELIGION ; General
B Video Games Religious aspects
B Electronic books
B Video games ; Religious aspects
B GAMES ; Board
B Videospiele
Online Access: Volltext (lizenzpflichtig)
Parallel Edition:Non-electronic
Description
Summary:Shaman, paragon, God-mode: modern video games are heavily coded with religious undertones. From the Shinto-inspired Japanese video game Okami to the internationally popular The Legend of Zelda and Halo, many video games rely on religious themes and symbols to drive the narrative and frame the storyline. Playing with Religion in Digital Games explores the increasingly complex relationship between gaming and global religious practices. For example, how does religion help organize the communities in MMORPGs such as World of Warcraft? What role has censorship played in localizing games like Actraiser in the western world? How do evangelical Christians react to violence, gore, and sexuality in some of the most popular games such as Mass Effect or Grand Theft Auto? With contributions by scholars and gamers from all over the world, this collection offers aunique perspective to the intersections of religion and the virtual world
Item Description:Includes bibliographical references and index. - Print version record
ISBN:1306694302