The Sacred and the Digital. Critical Depictions of Religions in Digital Games

In this editorial, guest editor Frank Bosman introduces the theme of the special issue on critical depictions of religion in video games. He does so by giving a tentative oversight of the academic field of religion and video game research up until present day, and by presenting different ways in whi...

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Détails bibliographiques
Auteur principal: Bosman, Frank 1978- (Auteur)
Type de support: Électronique Article
Langue:Anglais
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Publié: MDPI [2019]
Dans: Religions
Année: 2019, Volume: 10, Numéro: 2, Pages: 1-5
Sujets non-standardisés:B Religion Studies
B Game Studies
B games and religion studies
B religion criticism
Accès en ligne: Volltext (doi)
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Description
Résumé:In this editorial, guest editor Frank Bosman introduces the theme of the special issue on critical depictions of religion in video games. He does so by giving a tentative oversight of the academic field of religion and video game research up until present day, and by presenting different ways in which game developers critically approach (institutionalized, fictional and non-fictional) religions in-game, of which many are discussed by individual authors later in the special issue. In this editorial, Bosman will also introduce all articles of the special issue at hand.
ISSN:2077-1444
Contient:Enthalten in: Religions
Persistent identifiers:DOI: 10.3390/rel10020130