The Sacred and the Digital. Critical Depictions of Religions in Digital Games
In this editorial, guest editor Frank Bosman introduces the theme of the special issue on critical depictions of religion in video games. He does so by giving a tentative oversight of the academic field of religion and video game research up until present day, and by presenting different ways in whi...
Auteur principal: | |
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Type de support: | Électronique Article |
Langue: | Anglais |
Vérifier la disponibilité: | HBZ Gateway |
Journals Online & Print: | |
Fernleihe: | Fernleihe für die Fachinformationsdienste |
Publié: |
MDPI
[2019]
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Dans: |
Religions
Année: 2019, Volume: 10, Numéro: 2, Pages: 1-5 |
Sujets non-standardisés: | B
Religion Studies
B Game Studies B games and religion studies B religion criticism |
Accès en ligne: |
Volltext (doi) Volltext (kostenfrei) |
Résumé: | In this editorial, guest editor Frank Bosman introduces the theme of the special issue on critical depictions of religion in video games. He does so by giving a tentative oversight of the academic field of religion and video game research up until present day, and by presenting different ways in which game developers critically approach (institutionalized, fictional and non-fictional) religions in-game, of which many are discussed by individual authors later in the special issue. In this editorial, Bosman will also introduce all articles of the special issue at hand. |
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ISSN: | 2077-1444 |
Contient: | Enthalten in: Religions
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Persistent identifiers: | DOI: 10.3390/rel10020130 |