The Sacred and the Digital. Critical Depictions of Religions in Digital Games

In this editorial, guest editor Frank Bosman introduces the theme of the special issue on critical depictions of religion in video games. He does so by giving a tentative oversight of the academic field of religion and video game research up until present day, and by presenting different ways in whi...

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1. VerfasserIn: Bosman, Frank 1978- (VerfasserIn)
Medienart: Elektronisch Aufsatz
Sprache:Englisch
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Veröffentlicht: MDPI [2019]
In: Religions
Jahr: 2019, Band: 10, Heft: 2, Seiten: 1-5
weitere Schlagwörter:B Religion Studies
B Game Studies
B games and religion studies
B religion criticism
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Beschreibung
Zusammenfassung:In this editorial, guest editor Frank Bosman introduces the theme of the special issue on critical depictions of religion in video games. He does so by giving a tentative oversight of the academic field of religion and video game research up until present day, and by presenting different ways in which game developers critically approach (institutionalized, fictional and non-fictional) religions in-game, of which many are discussed by individual authors later in the special issue. In this editorial, Bosman will also introduce all articles of the special issue at hand.
ISSN:2077-1444
Enthält:Enthalten in: Religions
Persistent identifiers:DOI: 10.3390/rel10020130