Playing the Myth: Video Games as Contemporary Mythology

As attention to popular culture academically grows, we can begin to see the connection between myth and popular culture. If myths are those narratives an individual or communities uses to understand themselves and the world around them, popular culture narratives have the increasing ability to fill...

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Détails bibliographiques
Auteur principal: Asimos, Vivian (Auteur)
Type de support: Électronique Article
Langue:Anglais
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Publié: Equinox [2018]
Dans: Implicit religion
Année: 2018, Volume: 21, Numéro: 1, Pages: 93-111
Sujets / Chaînes de mots-clés standardisés:B Jeu vidéo / Jeu vidéo / Mythe
RelBib Classification:AA Sciences des religions
AG Vie religieuse
Sujets non-standardisés:B CULTURAL industries
B Narratives
B Myth
B Video Games
B Levi-Strauss
B Mythology
B Popular Culture
B implicit myth
Accès en ligne: Volltext (doi)
Description
Résumé:As attention to popular culture academically grows, we can begin to see the connection between myth and popular culture. If myths are those narratives an individual or communities uses to understand themselves and the world around them, popular culture narratives have the increasing ability to fill this role. Video games, the largest entertainment industry in the world, make up contemporary mythology. However, saying video games are myth is significantly easier than actually attempting to study video games as myth. This paper seeks to demonstrate not only the connection between myth and video games, but also a theoretical approach to the study of the mythic video game. By using "implicit myth", a term which allows us to see the larger influence and experience of myth, we can detail a theoretical approach possible for the video game as myth.
ISSN:1743-1697
Contient:Enthalten in: Implicit religion
Persistent identifiers:DOI: 10.1558/imre.34691