Instant Karma - 'Moral Decision Making Systems in Digital Games
Moral decision making systems have long been a popular and widely discussed part of computer games; especially inbut not limited torole-playing games and other games with strong narrative elements. In this article, an attempt will be made to draw a connection between historic and recent concepts o...
Publié dans: | Religions |
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Auteur principal: | |
Type de support: | Électronique Article |
Langue: | Anglais |
Vérifier la disponibilité: | HBZ Gateway |
Journals Online & Print: | |
Fernleihe: | Fernleihe für die Fachinformationsdienste |
Publié: |
MDPI
[2018]
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Dans: |
Religions
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Sujets non-standardisés: | B
game mechanics
B moral decision making B Digital Games B Karma |
Accès en ligne: |
Accès probablement gratuit Volltext (Verlag) Volltext (doi) |
Résumé: | Moral decision making systems have long been a popular and widely discussed part of computer games; especially inbut not limited torole-playing games and other games with strong narrative elements. In this article, an attempt will be made to draw a connection between historic and recent concepts of karma and moral decision making systems in digital games, called karma systems'. At the same time, a detailed analysis of one such system (that of Mass Effect 2) will be provided. |
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ISSN: | 2077-1444 |
Contient: | Enthalten in: Religions
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Persistent identifiers: | DOI: 10.3390/rel9040131 |