A game of faith: Role-playing games as an active learning strategy for value formation and faith integration in the theological classroom

Role-playing games have been a part of scholarly conversations about pedagogy for several decades. However, more work is needed in understanding how gaming pedagogy can best fit with and augment particular disciplines. After providing two examples of role-playing games that have been used successful...

Full description

Saved in:  
Bibliographic Details
Main Author: Howard, Melanie A. (Author)
Format: Electronic Article
Language:English
Check availability: HBZ Gateway
Journals Online & Print:
Drawer...
Fernleihe:Fernleihe für die Fachinformationsdienste
Published: Wiley-Blackwell [2018]
In: Teaching theology and religion
Year: 2018, Volume: 21, Issue: 4, Pages: 274-287
RelBib Classification:FB Theological education
HC New Testament
ZF Education
Further subjects:B Perspective-taking
B Role-Playing Games
B fostering empathy in classrooms and students
B faith integration
B New Testament teaching
Online Access: Volltext (Verlag)
Volltext (doi)
Description
Summary:Role-playing games have been a part of scholarly conversations about pedagogy for several decades. However, more work is needed in understanding how gaming pedagogy can best fit with and augment particular disciplines. After providing two examples of role-playing games that have been used successfully in teaching the New Testament, this article argues that role-playing games contribute to theological and religious studies classrooms by forming positive values (e.g. openness to multiple viewpoints, civility, and empathy) and assisting students in integrating their faith and learning. Because of the low-risk settings that games provide, students can practice skills that increase their achievement of learning outcomes and contribute to their value formation and faith formation.
ISSN:1467-9647
Contains:Enthalten in: Teaching theology and religion
Persistent identifiers:DOI: 10.1111/teth.12455