Playing with religion in digital games

Shaman, paragon, God-mode: modern video games are heavily coded with religious undertones. From the Shinto-inspired Japanese video game Okami to the internationally popular The Legend of Zelda and Halo, many video games rely on religious themes and symbols to drive the narrative and frame the storyl...

Full description

Saved in:  
Bibliographic Details
Contributors: Campbell, Heidi 1970- (Editor) ; Grieve, Gregory P. 1918-2001 (Editor)
Format: Electronic Book
Language:English
Subito Delivery Service: Order now.
Check availability: HBZ Gateway
Fernleihe:Fernleihe für die Fachinformationsdienste
Published: Bloomington Indiana University Press [2014]
In:Year: 2014
Series/Journal:Digital game studies
Standardized Subjects / Keyword chains:B Religion / Video game console / Video game
Further subjects:B Collection of essays
B Pop culture
B Religion
B RELIGION ; General
B Video Games Religious aspects
B Electronic books
B Video games ; Religious aspects
B GAMES ; Board
B Videospiele
Online Access: Volltext (lizenzpflichtig)
Parallel Edition:Non-electronic

MARC

LEADER 00000cam a22000002 4500
001 81415557X
003 DE-627
005 20230609180915.0
007 cr uuu---uuuuu
008 170619s2014 xxu|||||o 00| ||eng c
020 |a 1306694302  |9 1-306-69430-2 
020 |a 9781306694308  |9 978-1-306-69430-8 
020 |a 9780253012630  |c  : electronic bk.  |9 978-0-253-01263-0 
020 |a 0253012635  |c electronic bk.  |9 0-253-01263-5 
020 |z 9780253012449 
020 |z 9780253012531 
020 |z 0253012449 
020 |z 0253012538 
035 |a (DE-627)81415557X 
035 |a (DE-576)489847471 
035 |a (DE-599)GBV81415557X 
035 |a (OCoLC)878923601 
035 |a (OCoLC)903293868 
035 |a (EbpS)771955 
035 |a (EBP)057362505 
040 |a DE-627  |b ger  |c DE-627  |e rakwb 
041 |a eng 
044 |c XD-US 
050 0 |a GV1469.34.R45 
050 0 |a GV1469.34.R45 P53 2014 
082 0 |a 794.8 
084 |a 0  |2 ssgn 
084 |a BE 2260  |q SEPA  |2 rvk  |0 (DE-625)rvk/10500: 
084 |a ST 324  |q SEPA  |2 rvk  |0 (DE-625)rvk/143660: 
084 |a GAM001000  |2 bisacsh 
084 |a REL000000  |2 bisacsh 
084 |a PER004000  |2 bisacsh 
084 |a GAM013000  |2 bisacsh 
084 |a GAM 001000  |2 bisacsh 
084 |a 11.06  |2 bkl 
084 |a 54.88  |2 bkl 
245 1 0 |a Playing with religion in digital games  |c edited by Heidi A. Campbell and Gregory Price Grieve 
264 1 |a Bloomington  |b Indiana University Press  |c [2014] 
300 |a Online Ressource (ix, 301 pages) 
336 |a Text  |b txt  |2 rdacontent 
337 |a Computermedien  |b c  |2 rdamedia 
338 |a Online-Ressource  |b cr  |2 rdacarrier 
490 0 |a Digital game studies 
500 |a Includes bibliographical references and index. - Print version record 
520 |a Shaman, paragon, God-mode: modern video games are heavily coded with religious undertones. From the Shinto-inspired Japanese video game Okami to the internationally popular The Legend of Zelda and Halo, many video games rely on religious themes and symbols to drive the narrative and frame the storyline. Playing with Religion in Digital Games explores the increasingly complex relationship between gaming and global religious practices. For example, how does religion help organize the communities in MMORPGs such as World of Warcraft? What role has censorship played in localizing games like Actraiser in the western world? How do evangelical Christians react to violence, gore, and sexuality in some of the most popular games such as Mass Effect or Grand Theft Auto? With contributions by scholars and gamers from all over the world, this collection offers aunique perspective to the intersections of religion and the virtual world 
583 1 |a Archivierung/Langzeitarchivierung gewährleistet  |f SSG  |2 pdager  |5 DE-21 
650 0 |a Video Games  |x Religious aspects 
650 0 |a Video Games  |x Religious aspects 
650 0 |a Video Games  |x Religious aspects 
650 4 |a GAMES ; Board 
650 4 |a RELIGION ; General 
650 4 |a Video games ; Religious aspects 
650 4 |a Videospiele 
650 4 |a Religion 
650 4 |a Popkultur 
655 0 |a Electronic books 
655 4 |a Electronic books 
655 7 |a Aufsatzsammlung  |0 (DE-588)4143413-4  |0 (DE-627)105605727  |0 (DE-576)209726091  |2 gnd-content 
689 0 0 |d s  |0 (DE-588)4049396-9  |0 (DE-627)106187155  |0 (DE-576)209081880  |2 gnd  |a Religion 
689 0 1 |d s  |0 (DE-588)4509575-9  |0 (DE-627)247043222  |0 (DE-576)213176505  |2 gnd  |a Spielkonsole 
689 0 2 |d s  |0 (DE-588)4063465-6  |0 (DE-627)106127950  |0 (DE-576)209148764  |2 gnd  |a Videospiel 
689 0 |5 (DE-627) 
700 1 |e Hrsg.  |0 (DE-588)13937499X  |0 (DE-627)610262335  |0 (DE-576)189566175  |4 edt  |a Campbell, Heidi  |d 1970- 
700 1 |e Hrsg.  |0 (DE-588)172105706  |0 (DE-627)697017494  |0 (DE-576)132978717  |4 edt  |a Grieve, Gregory P.  |d 1918-2001 
776 1 |z 9780253012449  |c cl : alk. paper 
776 1 |z 9780253012531  |c pb : alk. paper 
776 0 8 |i Erscheint auch als  |n Druck-Ausgabe  |t Playing with religion in digital games  |d Bloomington, Ind. [u.a.] : Indiana Univ. Press, 2014  |h IX, 301 S.  |w (DE-627)770990460  |w (DE-576)409997986  |z 9780253012531  |z 9780253012449  |z 9780253012630  |k Non-Electronic 
856 4 0 |u https://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&db=nlabk&AN=771955  |m X:EBSCO  |x Aggregator  |z lizenzpflichtig 
912 |a GBV-4-CommColl 
912 |a ZDB-4-EBA 
912 |a ZDB-4-NLEBK 
935 |i Blocktest 
936 r v |a BE 2260  |b Religion und andere Lebensbereiche  |k Religionswissenschaft  |k Systematische Religionswissenschaft (auch: Religionsphänomenologie)  |k Religion und verschiedene Lebensbereiche  |k Religion und andere Lebensbereiche  |0 (DE-627)127071872X  |0 (DE-625)rvk/10500:  |0 (DE-576)20071872X 
936 r v |a ST 324  |b Computerspiele  |k Monografien  |k Einzelne Anwendungen der Datenverarbeitung  |k Computerspiele  |0 (DE-627)139138072X  |0 (DE-625)rvk/143660:  |0 (DE-576)32138072X 
936 b k |a 11.06  |j Religionspsychologie  |q SEPA  |0 (DE-627)106404210 
936 b k |a 54.88  |j Computer in der Freizeit  |q SEPA  |0 (DE-627)106416065 
951 |a BO 
ACO |a 1 
ELC |a 1 
ITA |a 1  |t 1 
LOK |0 000 xxxxxcx a22 zn 4500 
LOK |0 001 3407635427 
LOK |0 003 DE-627 
LOK |0 004 81415557X 
LOK |0 005 20210823200656 
LOK |0 008 170619||||||||||||||||ger||||||| 
LOK |0 040   |a DE-21  |c DE-627  |d DE-21 
LOK |0 689   |a s  |a eBook-EBSCO-eBook-Academic-Collection 
LOK |0 852   |a DE-21 
LOK |0 852 1  |m n  |9 00 
LOK |0 85640  |u https://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&AN=771955  |x Zugriff für die Universität Tübingen 
LOK |0 912   |a ZDB-4-EBA 
LOK |0 935   |a ebok  |a lbok 
LOK |0 938   |k n 
ORI |a SA-MARC-ixtheoa001.raw 
REL |a 1 
STA 0 0 |a Pop culture,Religion,Religions,Religion,Religion in literature,Video game console,Video game,Television game 
STB 0 0 |a Console de jeux vidéo,Culture pop,Jeu vidéo,Religion,Religions,Religion 
STC 0 0 |a Cultura pop,Religión,Religión,Religión,Videoconsola,Videogame 
STD 0 0 |a Console (videogiochi),Cultura pop,Religione,Religione,Religione,Videogioco 
STE 0 0 |a 宗教,宗教,流行文化,通俗文化,大众文化,视频游戏 
STF 0 0 |a 宗教,宗教,流行文化,通俗文化,大眾文化,視頻遊戲,電子遊戲機 
STG 0 0 |a Console de jogos eletrônicos,Cultura pop,Religião,Religião,Videogame 
STH 0 0 |a Видеоигра,Игровая приставка,Поп-культура,Религия (мотив),Религия 
STI 0 0 |a Βιντεοπαιχνίδι,Video game,Θρησκεία (μοτίβο),Θρησκεία,Κονσόλα βιντεοπαιχνιδιού,Ποπ κουλτούρα 
SUB |a REL 
SYE 0 0 |a Religion,Mystik,Mythologie , Pop-Kultur,Populärkultur,Populäre Kultur 
SYG 0 0 |a Religion,Mystik,Mythologie , Konsole,Telespielkonsole,Video Game Console,Videospiel,Videospielkonsole , Bildschirmspiel,Fernsehspiel,Telespiel