Playing with the past: digital games and the simulation of history
Game Studies is a rapidly growing area of contemporary scholarship, yet volumes in the area have tended to focus on more general issues. With Playing with the Past, game studies is taken to the next level by offering a specific and detailed analysis of one area of digital game play – the representat...
Contributors: | ; |
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Format: | Print Book |
Language: | English |
Subito Delivery Service: | Order now. |
Check availability: | HBZ Gateway |
Fernleihe: | Fernleihe für die Fachinformationsdienste |
Published: |
New York London New Delhi Sydney
Bloomsbury Academic
2013
|
In: | Year: 2013 |
Standardized Subjects / Keyword chains: | B
Computer game
/ History
/ Simulation
/ Conception of History
|
Further subjects: | B
Collection of essays
B Electronic games B History Study and teaching Simulation methods |
Online Access: |
Cover (Verlag) Cover (Verlag) Inhaltsverzeichnis (Verlag) |
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245 | 1 | 0 | |a Playing with the past |b digital games and the simulation of history |c edited by Matthew Wilhelm Kapell and Andrew B.R. Elliott |
264 | 1 | |a New York |a London |a New Delhi |a Sydney |b Bloomsbury Academic |c 2013 | |
300 | |a xi, 388 Seiten |b Illustrationen |c 23 cm | ||
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520 | |a Game Studies is a rapidly growing area of contemporary scholarship, yet volumes in the area have tended to focus on more general issues. With Playing with the Past, game studies is taken to the next level by offering a specific and detailed analysis of one area of digital game play – the representation of history. The collection focuses on the ways in which gamers engage with, play with, recreate, subvert, reverse and direct the historical past, and what effect this has on the ways in which we go about constructing the present or imagining a future. What can World War Two strategy games teach us about the reality of this complex and multifaceted period? Do the possibilities of playing with the past change the way we understand history? If we embody a colonialist's perspective to conquer 'primitive' tribes in Colonization, does this privilege a distinct way of viewing history as benevolent intervention over imperialist expansion? The fusion of these two fields allows the editors to pose new questions about the ways in which gamers interact with their game worlds. Drawing these threads together, the collection concludes by asking whether digital games - which represent history or historical change - alter the way we, today, understand history itself. | ||
601 | |a Historie | ||
650 | 0 | |a History |x Study and teaching |x Simulation methods | |
650 | 0 | |a Electronic games | |
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700 | 1 | |e HerausgeberIn |0 (DE-588)1011777339 |0 (DE-627)704804220 |0 (DE-576)343652706 |4 edt |a Elliott, Andrew B. R. | |
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STA | 0 | 0 | |a Computer game,Conception of History,History,Historical understanding,History,History,History in art,Simulation,Simulation,Deception |
STB | 0 | 0 | |a Histoire,Histoire,Histoire,Image de l'histoire,Jeu vidéo,Simulation,Simulation |
STC | 0 | 0 | |a Historia,Historia,Historia,Interpretación de la historia,Juego de computadora,Simulación,Simulación |
STD | 0 | 0 | |a Immagine della storia,Simulazione,Simulazione,Storia,Storia,Videogame |
STE | 0 | 0 | |a 假装,假冒,历史,史,历史观,历史构想,计算机游戏 |
STF | 0 | 0 | |a 假裝,仿真,假冒,歷史,史,歷史觀,歷史構想,電腦遊戲 |
STG | 0 | 0 | |a História,História,Interpretação da história,Jogo de computador,Simulação,Simulação |
STH | 0 | 0 | |a История (мотив),История,Компьютерная игра,Понимание истории,Симуляция (каноническое право),Симуляция |
STI | 0 | 0 | |a Εικόνα της ιστορίας,Ιστορία (μοτίβο),Ιστορία,Παιχνίδι υπολογιστή,Προσομοίωση (Κανονικό δίκαιο),Προσομοίωση |
SUB | |a REL | ||
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