The Pop Theology of Videogames: Producing and Playing with Religion
Young people in the West are more likely to encounter religion in videogames than in places of worship like churches, mosques or temples. Lars de Wildt interviews developers and players of games such as Assassin’s Creed to find out how and why the Pop Theology of Videogames is so appealing to modern...
Auteur principal: | |
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Type de support: | Électronique Livre |
Langue: | Anglais |
Vérifier la disponibilité: | HBZ Gateway |
Fernleihe: | Fernleihe für die Fachinformationsdienste |
Publié: |
Amsterdam
Amsterdam University Press
2023
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Dans: | Année: 2023 |
Collection/Revue: | Games and Play
8 |
Sujets non-standardisés: | B
Videogames, religion, production studies, consumption studies, qualitative sociology
B NON-CLASSIFIABLE B Video Games Religious aspects |
Accès en ligne: |
Cover (lizenzpflichtig) Volltext (doi) Volltext (kostenfrei) Volltext (kostenfrei) |
Édition parallèle: | Erscheint auch als: 9789463729864 |