The Pop Theology of Videogames: Producing and Playing with Religion

Young people in the West are more likely to encounter religion in videogames than in places of worship like churches, mosques or temples. Lars de Wildt interviews developers and players of games such as Assassin's Creed to find out how and why the Pop Theology of Videogames is so appealing to m...

Description complète

Enregistré dans:  
Détails bibliographiques
Auteur principal: de Wildt, Lars (Auteur)
Type de support: Électronique Livre
Langue:Anglais
Vérifier la disponibilité: HBZ Gateway
Fernleihe:Fernleihe für die Fachinformationsdienste
Publié: Amsterdam Amsterdam University Press 2023
Dans:Année: 2023
Collection/Revue:Games and Play
Sujets non-standardisés:B Media Studies / Social Science
B Sociology
B GAMES / Video & Electronic
B SOCIAL SCIENCE / Sociology of Religion
B Video Games Religious aspects
B Religion: general
B online games: strategy guides / Computer games
Accès en ligne: Volltext (kostenfrei)
Édition parallèle:Erscheint auch als: 9789463729864

MARC

LEADER 00000cam a22000002 4500
001 1845113802
003 DE-627
005 20230718130633.0
007 cr uuu---uuuuu
008 230511s2023 ne |||||o 00| ||eng c
020 |a 9048555132  |c electronic bk.  |9 90-485-5513-2 
020 |a 9789048555130  |c electronic bk.  |9 978-90-485-5513-0 
035 |a (DE-627)1845113802 
035 |a (DE-599)KEP092648541 
035 |a (OCoLC)1378768395 
035 |a (MiAaJST)jj.1640540 
035 |a (EBP)092648541 
040 |a DE-627  |b eng  |c DE-627  |e rda 
041 |a eng 
044 |c XA-NL 
050 0 |a GV1469.34.R45 
072 7 |a HRA  |2 bicssc 
072 7 |a GAM013000  |2 bisacsh 
072 7 |a JHB  |2 thema 
072 7 |a UDX  |2 bicssc 
072 7 |a SOC039000  |2 bisacsh 
072 7 |a SOC052000  |2 bisacsh 
072 7 |a QRA  |2 thema 
072 7 |a UDX  |2 thema 
084 |a 0  |2 ssgn 
100 1 |a de Wildt, Lars  |e VerfasserIn  |4 aut 
245 1 4 |a The Pop Theology of Videogames  |b Producing and Playing with Religion  |c Lars de Wildt 
263 |a 202304 
264 1 |a Amsterdam  |b Amsterdam University Press  |c 2023 
300 |a 1 Online-Ressource (138 pages)  |b illustrations 
336 |a Text  |b txt  |2 rdacontent 
337 |a Computermedien  |b c  |2 rdamedia 
338 |a Online-Ressource  |b cr  |2 rdacarrier 
490 0 |a Games and Play 
500 |a "Amsterdam University Press" 
500 |a Chapter 1. Introduction Part I. Producing Religion "Which choices lead game-makers to use religion in their videogames?" Chapter 2. Making Religion at Ubisoft Chapter 3. Indie-pendent: the Arthouse Gods of Indie games Part II. Consuming Religion "How do players make sense of and relate to religion in videogames?" Chapter 4. Public Religion on Videogame Forums Chapter 5. Single-player Religion Part III. Conclusion Chapter 6. Conclusion: Pop Theology. Complete bibliography Index 
520 |a Young people in the West are more likely to encounter religion in videogames than in places of worship like churches, mosques or temples. Lars de Wildt interviews developers and players of games such as Assassin's Creed to find out how and why the Pop Theology of Videogames is so appealing to modern audiences. Based on extensive fieldwork, this book argues that developers of videogames and their players engage in a 'Pop Theology' through which laymen reconsider traditional questions of religion by playing with them. Games allow us to play with religious questions and identities in the same way that children play at being a soldier, or choose to 'play house.' This requires a radical rethinking of religious questions as no longer just questions of belief or disbelief; but as truths to be tried on, compared, and discarded at will 
601 |a Theologe 
601 |a Religion 
650 0 |a Video Games  |x Religious aspects 
650 4 |a Religion: general 
650 4 |a Computer games / online games: strategy guides 
650 4 |a GAMES / Video & Electronic 
650 4 |a SOCIAL SCIENCE / Sociology of Religion 
650 4 |a Social Science / Media Studies 
650 4 |a Sociology 
650 4 |a Religion: general 
650 4 |a Computer games / online games: strategy guides 
776 1 |z 9789463729864 
776 0 8 |i Erscheint auch als  |n Druck-Ausgabe  |z 9789463729864 
856 4 0 |u https://www.jstor.org/stable/10.2307/jj.1640540  |m X:JSTOR  |x Verlag  |z kostenfrei 
912 |a ZDB-39-JOA 
951 |a BO 
ELC |a 1 
OAS |a 1 
ORI |a TA-MARC-ixtheo_oa001.raw 
REL |a 1 
SUB |a REL