Video Games and the Transhuman Inclination

Video games and virtual worlds play substantial roles in contemporary transhumanism. Many transhumanists appreciate the freedom and power that accompany these digital landscapes and recognize that they can promote transhumanist ways of thinking beyond the borders of explicitly transhumanist groups....

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Bibliographische Detailangaben
1. VerfasserIn: Geraci, Robert M. (VerfasserIn)
Medienart: Elektronisch Aufsatz
Sprache:Englisch
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Veröffentlicht: Wiley-Blackwell 2012
In: Zygon
Jahr: 2012, Band: 47, Heft: 4, Seiten: 735-756
weitere Schlagwörter:B Transhumanism
B Deus Ex
B video game
B Technology
B Science
B Religion
B Mass Effect
B Gears of War
B Second Life
B virtual world
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Parallele Ausgabe:Nicht-Elektronisch
Beschreibung
Zusammenfassung:Video games and virtual worlds play substantial roles in contemporary transhumanism. Many transhumanists appreciate the freedom and power that accompany these digital landscapes and recognize that they can promote transhumanist ways of thinking beyond the borders of explicitly transhumanist groups. Video games and virtual worlds enable transcendence through their design and contribute to transhumanism through the options they enable and the influence they have. Because of their significant place in transhumanism, video games and virtual worlds are thus important to the study of religion and science in the twenty-first century.
ISSN:1467-9744
Enthält:Enthalten in: Zygon
Persistent identifiers:DOI: 10.1111/j.1467-9744.2012.01292.x