Video Games and the Transhuman Inclination

Video games and virtual worlds play substantial roles in contemporary transhumanism. Many transhumanists appreciate the freedom and power that accompany these digital landscapes and recognize that they can promote transhumanist ways of thinking beyond the borders of explicitly transhumanist groups....

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Détails bibliographiques
Auteur principal: Geraci, Robert M. (Auteur)
Type de support: Électronique Article
Langue:Anglais
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Publié: Wiley-Blackwell 2012
Dans: Zygon
Année: 2012, Volume: 47, Numéro: 4, Pages: 735-756
Sujets non-standardisés:B Transhumanism
B Deus Ex
B video game
B Technology
B Science
B Religion
B Mass Effect
B Gears of War
B Second Life
B virtual world
Accès en ligne: Volltext (lizenzpflichtig)
Volltext (lizenzpflichtig)
Édition parallèle:Non-électronique
Description
Résumé:Video games and virtual worlds play substantial roles in contemporary transhumanism. Many transhumanists appreciate the freedom and power that accompany these digital landscapes and recognize that they can promote transhumanist ways of thinking beyond the borders of explicitly transhumanist groups. Video games and virtual worlds enable transcendence through their design and contribute to transhumanism through the options they enable and the influence they have. Because of their significant place in transhumanism, video games and virtual worlds are thus important to the study of religion and science in the twenty-first century.
ISSN:1467-9744
Contient:Enthalten in: Zygon
Persistent identifiers:DOI: 10.1111/j.1467-9744.2012.01292.x