Feminist Gamer Social Identities

In 2020, the Electronic Software Association reported that women are just under half of all video game consumers. However, video games as an industry and communities of gamers are apparently resistant to the presence of women and especially feminists in these spaces. The events of #GamerGate serve a...

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Bibliographic Details
Authors: Winters, Michael (Author) ; Williams, James L. (Author)
Format: Electronic Article
Language:English
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Published: 2021
In: Gamevironments
Year: 2021, Volume: 14, Pages: 119-169
Standardized Subjects / Keyword chains:B Computer game / Games developer / Videospielemarkt / Woman / Marginality / Spielerin / Social identity / Feminist woman
RelBib Classification:ZB Sociology
ZG Media studies; Digital media; Communication studies
Further subjects:B gamevironments
B 200
B Feminist
B Feminist Gamers
B Feminist Identity
B Social Identity
Online Access: Volltext (lizenzpflichtig)