Reporting Religion: Narrating Religion in Gaming Journalism

In journalism, issues of religion are increasingly reported by nonspecialists or specialists in other fields. This poses obvious challenges. This study explores the narrative frames employed by gaming journalists in reporting about religion in video games. This was done through semi-structured inter...

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Bibliographic Details
Main Author: Perreault, Gregory (Author)
Format: Electronic Article
Language:English
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Published: Routledge, Taylor and Francis Group 2021
In: Journal of media and religion
Year: 2021, Volume: 20, Issue: 1, Pages: 38-52
Standardized Subjects / Keyword chains:B Computer game / Religion / Reporters and reporting / Layman
RelBib Classification:AD Sociology of religion; religious policy
AG Religious life; material religion
ZG Media studies; Digital media; Communication studies
Online Access: Presumably Free Access
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Summary:In journalism, issues of religion are increasingly reported by nonspecialists or specialists in other fields. This poses obvious challenges. This study explores the narrative frames employed by gaming journalists in reporting about religion in video games. This was done through semi-structured interviews with gaming journalists (n = 17) and an exploration of their produced gaming reviews (n = 116) in relation to games with religious narratives. The study argues that journalists largely did not identify much regarding religion in their own content–even more explicit religious presentations were argued to have little role in a “game.” However, the clearest religion journalists identified was gaming itself, presenting the experience of gaming as its own form of religious activity.
ISSN:1534-8415
Contains:Enthalten in: Journal of media and religion
Persistent identifiers:DOI: 10.1080/15348423.2021.1875669