Interview with Jörg Friedrich on procedural rhetoric in his game through the darkest of times
In this interview, Jörg Friedrich, co-founder of Berlin-based independent studio Paintbucket Games, talks about the ways in which his team used Procedural Rhetoric in their game Through the Darkest of Times (2018), to portray civil resistance in Nazi-Germany.
Autres titres: | Special Issue: "Democracy Dies Playfully: (Anti-)Democratic Ideas in and Around Video Games" |
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Auteurs: | ; |
Type de support: | Électronique Article |
Langue: | Anglais |
Vérifier la disponibilité: | HBZ Gateway |
Journals Online & Print: | |
Fernleihe: | Fernleihe für die Fachinformationsdienste |
Publié: |
2020
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Dans: |
Gamevironments
Année: 2020, Volume: 13, Pages: 492-507 |
Sujets / Chaînes de mots-clés standardisés: | B
Through the Darkest of Times
/ National-socialisme
/ Résistance
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RelBib Classification: | ZB Sociologie ZC Politique en général ZG Sociologie des médias; médias numériques; Sciences de l'information et de la communication |
Sujets non-standardisés: | B
gamevironments
B political games B procedural rhetoric B through the darkest of times B serious games B Interview |
Accès en ligne: |
Volltext (kostenfrei) |
Résumé: | In this interview, Jörg Friedrich, co-founder of Berlin-based independent studio Paintbucket Games, talks about the ways in which his team used Procedural Rhetoric in their game Through the Darkest of Times (2018), to portray civil resistance in Nazi-Germany. |
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ISSN: | 2364-382X |
Contient: | Enthalten in: Gamevironments
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Persistent identifiers: | DOI: 10.26092/elib/414 |