Interview with Jörg Friedrich on procedural rhetoric in his game through the darkest of times

In this interview, Jörg Friedrich, co-founder of Berlin-based independent studio Paintbucket Games, talks about the ways in which his team used Procedural Rhetoric in their game Through the Darkest of Times (2018), to portray civil resistance in Nazi-Germany.

Enregistré dans:  
Détails bibliographiques
Autres titres:Special Issue: "Democracy Dies Playfully: (Anti-)Democratic Ideas in and Around Video Games"
Auteurs: Friedrich, Jörg (Interviewer) ; Budian, Elisa ca. 20./21. Jh. (Interviewer)
Type de support: Électronique Article
Langue:Anglais
Vérifier la disponibilité: HBZ Gateway
Journals Online & Print:
En cours de chargement...
Fernleihe:Fernleihe für die Fachinformationsdienste
Publié: 2020
Dans: Gamevironments
Année: 2020, Volume: 13, Pages: 492-507
Sujets / Chaînes de mots-clés standardisés:B Through the Darkest of Times / National-socialisme / Résistance
RelBib Classification:ZB Sociologie
ZC Politique en général
ZG Sociologie des médias; médias numériques; Sciences de l'information et de la communication
Sujets non-standardisés:B gamevironments
B political games
B procedural rhetoric
B through the darkest of times
B serious games
B Interview
Accès en ligne: Volltext (kostenfrei)
Description
Résumé:In this interview, Jörg Friedrich, co-founder of Berlin-based independent studio Paintbucket Games, talks about the ways in which his team used Procedural Rhetoric in their game Through the Darkest of Times (2018), to portray civil resistance in Nazi-Germany.
ISSN:2364-382X
Contient:Enthalten in: Gamevironments
Persistent identifiers:DOI: 10.26092/elib/414