Round Table Discussion on Nation(alism), Identity and Video Gaming with Megan Condis, Marijam Didzgalvyt , Georg Hobmeier and Souvik Mukherjee

Questions of nation and identity not only concern multiple aspects of video games, their production, and their consumption, but also require further and manifold discussion from different perspectives. In an effort to bring together voices from different fields that engage with video games and gamin...

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Bibliographic Details
Format: Electronic Article
Language:German
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Published: [2019]
In: Gamevironments
Year: 2019, Volume: 11, Pages: 65-85
Standardized Subjects / Keyword chains:B Video game / Political identity / Nationalism
RelBib Classification:AG Religious life; material religion
ZB Sociology
ZC Politics in general
ZG Media studies; Digital media; Communication studies
Further subjects:B gamevironments
B Nationalism
B Round Table
B Identity
B Discussion
B Nation (university)
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Description
Summary:Questions of nation and identity not only concern multiple aspects of video games, their production, and their consumption, but also require further and manifold discussion from different perspectives. In an effort to bring together voices from different fields that engage with video games and gaming practices from various perspectives, this virtual round table discussion attempts to open up the conversation beyond the realms of academia. Kathrin Trattner and Lisa Kienzl talked to Megan Condis, Marijam Didzgalvyt , Georg Hobmeier and Souvik Mukherjee about how concepts such as nation(alism) and identity impact video game representations, the gaming industry, and online gaming cultures in numerous ways.
ISSN:2364-382X
Contains:Enthalten in: Gamevironments
Persistent identifiers:URN: urn:nbn:de:gbv:46-00107843-11