Cardinal Gaming: Conceptions of Religion in Dragon Age: Inquisition, Diablo III, and Dante’s Inferno
This article analyzes three major video game titles and their representations of religion, attempting to uncover what exactly is being taught about religion by video games and situating these findings within a broader discourse using the work of the sociologist Max Weber. Three major themes are shar...
Main Author: | |
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Format: | Electronic Article |
Language: | English |
Check availability: | HBZ Gateway |
Journals Online & Print: | |
Fernleihe: | Fernleihe für die Fachinformationsdienste |
Published: |
University of Saskatchewan
[2020]
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In: |
Journal of religion and popular culture
Year: 2020, Volume: 32, Issue: 2, Pages: 85-98 |
Standardized Subjects / Keyword chains: | B
Dragon age. Inquisition (jeu vidéo)
/ Diablo : jeu vidéo (Jeu vidéo)
/ Dante’s Inferno (Jeu vidéo)
/ Religion
/ Religiosité
/ USA
/ Culture populaire
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RelBib Classification: | AD Sociology of religion; religious policy CD Christianity and Culture CH Christianity and Society KBQ North America |
Further subjects: | B
Dragon age. Inquisition (jeu vidéo)
B Max Weber B neomedievalism B Religion B Sin B Diablo III B Digital Games B American Religion B Dante’s Inferno |
Online Access: |
Volltext (Verlag) Volltext (doi) |
Summary: | This article analyzes three major video game titles and their representations of religion, attempting to uncover what exactly is being taught about religion by video games and situating these findings within a broader discourse using the work of the sociologist Max Weber. Three major themes are shared between the games: rejection of religious authority, privatization of sin, and disenchantment of religion. These findings are discussed in relation to popular understandings of religion in American culture. |
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ISSN: | 1703-289X |
Contains: | Enthalten in: Journal of religion and popular culture
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Persistent identifiers: | DOI: 10.3138/jrpc.2017-0022 |