Why Games and Gaming Might be the Best Way and Place in Which to Consider the Meaning and Purposes of Theological Education: A Reflection
The article focuses on intersection of a traditional mainline Protestant denominational seminary and cultures of community and practice outside of religious communities. It mentions impact of the new culture of technology, media, globalization, and the Internet, taking particular account of gaming c...
Auteur principal: | |
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Type de support: | Électronique Article |
Langue: | Anglais |
Vérifier la disponibilité: | HBZ Gateway |
Journals Online & Print: | |
Fernleihe: | Fernleihe für die Fachinformationsdienste |
Publié: |
The University of North Carolina Press
2019
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Dans: |
Cross currents
Année: 2019, Volume: 69, Numéro: 1, Pages: 80-94 |
Sujets / Chaînes de mots-clés standardisés: | B
Théologie protestante
/ Formation
/ Jeu
/ Communauté
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RelBib Classification: | FB Formation théologique RF Pédagogie religieuse |
Sujets non-standardisés: | B
Theological Education
B Globalization B Religious communities B Protestants B Theological seminaries B VIDEO game culture |
Accès en ligne: |
Volltext (lizenzpflichtig) |
Résumé: | The article focuses on intersection of a traditional mainline Protestant denominational seminary and cultures of community and practice outside of religious communities. It mentions impact of the new culture of technology, media, globalization, and the Internet, taking particular account of gaming culture as an alternative space of gathering and meaning-making more traditional religious communities and purposes of theological education. |
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ISSN: | 1939-3881 |
Contient: | Enthalten in: Cross currents
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Persistent identifiers: | DOI: 10.1111/cros.12361 |