Why Games and Gaming Might be the Best Way and Place in Which to Consider the Meaning and Purposes of Theological Education: A Reflection

The article focuses on intersection of a traditional mainline Protestant denominational seminary and cultures of community and practice outside of religious communities. It mentions impact of the new culture of technology, media, globalization, and the Internet, taking particular account of gaming c...

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Détails bibliographiques
Auteur principal: Hess, Mary E. 1963- (Auteur)
Type de support: Électronique Article
Langue:Anglais
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Publié: The University of North Carolina Press 2019
Dans: Cross currents
Année: 2019, Volume: 69, Numéro: 1, Pages: 80-94
Sujets / Chaînes de mots-clés standardisés:B Théologie protestante / Formation / Jeu / Communauté
RelBib Classification:FB Formation théologique
RF Pédagogie religieuse
Sujets non-standardisés:B Theological Education
B Globalization
B Religious communities
B Protestants
B Theological seminaries
B VIDEO game culture
Accès en ligne: Volltext (lizenzpflichtig)
Description
Résumé:The article focuses on intersection of a traditional mainline Protestant denominational seminary and cultures of community and practice outside of religious communities. It mentions impact of the new culture of technology, media, globalization, and the Internet, taking particular account of gaming culture as an alternative space of gathering and meaning-making more traditional religious communities and purposes of theological education.
ISSN:1939-3881
Contient:Enthalten in: Cross currents
Persistent identifiers:DOI: 10.1111/cros.12361