Godwired: religion, ritual and virtual reality

Godwired offers an engaging exploration of religious practice in the digital age. It considers how virtual experiences, like stories, games and rituals, are forms of world-building or "cosmos construction" that serve as a means of making sense of our own world. Such creative and interactiv...

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Bibliographische Detailangaben
1. VerfasserIn: Wagner, Rachel (VerfasserIn)
Medienart: Druck Buch
Sprache:Englisch
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Fernleihe:Fernleihe für die Fachinformationsdienste
Veröffentlicht: London New York Routledge, Taylor & Francis Group 2012
In:Jahr: 2012
Schriftenreihe/Zeitschrift:Media, religion, and culture
normierte Schlagwort(-folgen):B Religion / Virtuelle Realität
B Virtuelle Realität / Computerspiel / Religion
weitere Schlagwörter:B Virtual Reality Religious aspects
B Virtual reality Religious aspects
Online Zugang: Inhaltsverzeichnis (Verlag)
Klappentext (Verlag)
Beschreibung
Zusammenfassung:Godwired offers an engaging exploration of religious practice in the digital age. It considers how virtual experiences, like stories, games and rituals, are forms of world-building or "cosmos construction" that serve as a means of making sense of our own world. Such creative and interactive activity is, arguably, patently religious. This book examines: the nature of sacred space in virtual contexts; technology as a vehicle for sacred texts; who we are when we go online; what rituals have in common with games and how they work online; what happens to community when people worship online; how religious "worlds" and virtual "worlds" nurture similar desires. Rachel Wagner suggests that whilst our engagement with virtual reality can be viewed as a form of religious activity, today's virtual religion marks a radical departure from traditional religious practice -- it is ephemeral, transient, rapid, disposable, hyper-individualized, hybrid, and in an ongoing state of flux. - Publisher
Godwired offers an engaging exploration of religious practice in the digital age. It considers how virtual experiences, like stories, games and rituals, are forms of world-building or "cosmos construction" that serve as a means of making sense of our own world. Such creative and interactive activity is, arguably, patently religious. This book examines: the nature of sacred space in virtual contexts; technology as a vehicle for sacred texts; who we are when we go online; what rituals have in common with games and how they work online; what happens to community when people worship online; how religious "worlds" and virtual "worlds" nurture similar desires. Rachel Wagner suggests that whilst our engagement with virtual reality can be viewed as a form of religious activity, today's virtual religion marks a radical departure from traditional religious practice -- it is ephemeral, transient, rapid, disposable, hyper-individualized, hybrid, and in an ongoing state of flux. - Publisher
Beschreibung:Literaturverzeichnis: Seite 246-262
ISBN:0415781442