Godwired: religion, ritual and virtual reality

Godwired offers an engaging exploration of religious practice in the digital age. It considers how virtual experiences, like stories, games and rituals, are forms of world-building or "cosmos construction" that serve as a means of making sense of our own world. Such creative and interactiv...

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Détails bibliographiques
Auteur principal: Wagner, Rachel (Auteur)
Type de support: Imprimé Livre
Langue:Anglais
Service de livraison Subito: Commander maintenant.
Vérifier la disponibilité: HBZ Gateway
Fernleihe:Fernleihe für die Fachinformationsdienste
Publié: London New York Routledge, Taylor & Francis Group 2012
Dans:Année: 2012
Collection/Revue:Media, religion, and culture
Sujets / Chaînes de mots-clés standardisés:B Religion / Réalité virtuelle
B Réalité virtuelle / Jeu vidéo / Religion
Sujets non-standardisés:B Virtual Reality Religious aspects
B Virtual reality Religious aspects
Accès en ligne: Inhaltsverzeichnis (Verlag)
Klappentext (Verlag)
Description
Résumé:Godwired offers an engaging exploration of religious practice in the digital age. It considers how virtual experiences, like stories, games and rituals, are forms of world-building or "cosmos construction" that serve as a means of making sense of our own world. Such creative and interactive activity is, arguably, patently religious. This book examines: the nature of sacred space in virtual contexts; technology as a vehicle for sacred texts; who we are when we go online; what rituals have in common with games and how they work online; what happens to community when people worship online; how religious "worlds" and virtual "worlds" nurture similar desires. Rachel Wagner suggests that whilst our engagement with virtual reality can be viewed as a form of religious activity, today's virtual religion marks a radical departure from traditional religious practice -- it is ephemeral, transient, rapid, disposable, hyper-individualized, hybrid, and in an ongoing state of flux. - Publisher
Godwired offers an engaging exploration of religious practice in the digital age. It considers how virtual experiences, like stories, games and rituals, are forms of world-building or "cosmos construction" that serve as a means of making sense of our own world. Such creative and interactive activity is, arguably, patently religious. This book examines: the nature of sacred space in virtual contexts; technology as a vehicle for sacred texts; who we are when we go online; what rituals have in common with games and how they work online; what happens to community when people worship online; how religious "worlds" and virtual "worlds" nurture similar desires. Rachel Wagner suggests that whilst our engagement with virtual reality can be viewed as a form of religious activity, today's virtual religion marks a radical departure from traditional religious practice -- it is ephemeral, transient, rapid, disposable, hyper-individualized, hybrid, and in an ongoing state of flux. - Publisher
Description:Literaturverzeichnis: Seite 246-262
ISBN:0415781442