Godwired: religion, ritual and virtual reality
Godwired offers an engaging exploration of religious practice in the digital age. It considers how virtual experiences, like stories, games and rituals, are forms of world-building or "cosmos construction" that serve as a means of making sense of our own world. Such creative and interactiv...
Main Author: | |
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Format: | Print Book |
Language: | English |
Subito Delivery Service: | Order now. |
Check availability: | HBZ Gateway |
Fernleihe: | Fernleihe für die Fachinformationsdienste |
Published: |
London New York
Routledge, Taylor & Francis Group
2012
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In: | Year: 2012 |
Series/Journal: | Media, religion, and culture
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Standardized Subjects / Keyword chains: | B
Religion
/ Virtual reality
B Virtual reality / Computer game / Religion |
Further subjects: | B
Virtual Reality
Religious aspects
B Virtual reality Religious aspects |
Online Access: |
Inhaltsverzeichnis (Verlag) Klappentext (Verlag) |
Summary: | Godwired offers an engaging exploration of religious practice in the digital age. It considers how virtual experiences, like stories, games and rituals, are forms of world-building or "cosmos construction" that serve as a means of making sense of our own world. Such creative and interactive activity is, arguably, patently religious. This book examines: the nature of sacred space in virtual contexts; technology as a vehicle for sacred texts; who we are when we go online; what rituals have in common with games and how they work online; what happens to community when people worship online; how religious "worlds" and virtual "worlds" nurture similar desires. Rachel Wagner suggests that whilst our engagement with virtual reality can be viewed as a form of religious activity, today's virtual religion marks a radical departure from traditional religious practice -- it is ephemeral, transient, rapid, disposable, hyper-individualized, hybrid, and in an ongoing state of flux. - Publisher Godwired offers an engaging exploration of religious practice in the digital age. It considers how virtual experiences, like stories, games and rituals, are forms of world-building or "cosmos construction" that serve as a means of making sense of our own world. Such creative and interactive activity is, arguably, patently religious. This book examines: the nature of sacred space in virtual contexts; technology as a vehicle for sacred texts; who we are when we go online; what rituals have in common with games and how they work online; what happens to community when people worship online; how religious "worlds" and virtual "worlds" nurture similar desires. Rachel Wagner suggests that whilst our engagement with virtual reality can be viewed as a form of religious activity, today's virtual religion marks a radical departure from traditional religious practice -- it is ephemeral, transient, rapid, disposable, hyper-individualized, hybrid, and in an ongoing state of flux. - Publisher |
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Item Description: | Literaturverzeichnis: Seite 246-262 |
ISBN: | 0415781442 |