Disenchanting FaithReligion and Authority in the Dishonored Universe
This game-immanent study approach and game content analysis focuses on the Dishonored video games series. The article examines how the topic of authority and religion are represented and discussed in the video game universe of the Dishonored games, where religion is referenced through explicit autho...
Published in: | Religions |
---|---|
Main Author: | |
Format: | Electronic Article |
Language: | English |
Check availability: | HBZ Gateway |
Journals Online & Print: | |
Fernleihe: | Fernleihe für die Fachinformationsdienste |
Published: |
MDPI
[2018]
|
In: |
Religions
Year: 2018, Volume: 9, Issue: 5, Pages: 146 |
Further subjects: | B
Dishonored
B video game B Content Analysis B game-immanent |
Online Access: |
Presumably Free Access Volltext (Verlag) Volltext (doi) |
MARC
LEADER | 00000caa a22000002 4500 | ||
---|---|---|---|
001 | 1586363417 | ||
003 | DE-627 | ||
005 | 20190206110931.0 | ||
007 | cr uuu---uuuuu | ||
008 | 190117s2018 xx |||||o 00| ||eng c | ||
024 | 7 | |a 10.3390/rel9050146 |2 doi | |
035 | |a (DE-627)1586363417 | ||
035 | |a (DE-576)516363417 | ||
035 | |a (DE-599)BSZ516363417 | ||
040 | |a DE-627 |b ger |c DE-627 |e rda | ||
041 | |a eng | ||
084 | |a 0 |2 ssgn | ||
100 | 1 | |e VerfasserIn |0 (DE-588)1176996169 |0 (DE-627)1048291405 |0 (DE-576)517232790 |4 aut |a Rautalahti, Heidi | |
109 | |a Rautalahti, Heidi | ||
245 | 1 | 0 | |a Disenchanting FaithReligion and Authority in the Dishonored Universe |c Heidi Rautalahti |
264 | 1 | |c [2018] | |
336 | |a Text |b txt |2 rdacontent | ||
337 | |a Computermedien |b c |2 rdamedia | ||
338 | |a Online-Ressource |b cr |2 rdacarrier | ||
520 | |a This game-immanent study approach and game content analysis focuses on the Dishonored video games series. The article examines how the topic of authority and religion are represented and discussed in the video game universe of the Dishonored games, where religion is referenced through explicit authority constructions. For comprehending the concept of authority and how it is created in the games, Max Weber's tripartite authority distinction is used as a comparison for understanding the authority image's legitimatisation in the game stories. The article explores how religion is reflected by the identified three authority ideals, and how the ideals are presented and constructed in the located main characters or agents. The Dishonored games can be interpreted as stories commenting and contesting societal authority models, asking who or what in which circumstances may have societal control and domination over others. | ||
601 | |a Religion | ||
650 | 4 | |a Dishonored | |
650 | 4 | |a Content Analysis | |
650 | 4 | |a game-immanent | |
650 | 4 | |a video game | |
773 | 0 | 8 | |i Enthalten in |t Religions |d Basel : MDPI, 2010 |g 9(2018), 5, Seite 146 |h Online-Ressource |w (DE-627)665435797 |w (DE-600)2620962-7 |w (DE-576)348219067 |x 2077-1444 |7 nnns |
773 | 1 | 8 | |g volume:9 |g year:2018 |g number:5 |g pages:146 |
856 | |u https://www.mdpi.com/2077-1444/9/5/146/pdf |x unpaywall |z Vermutlich kostenfreier Zugang |h publisher [oa journal (via doaj)] | ||
856 | 4 | 0 | |u https://www.mdpi.com/2077-1444/9/5/146 |x Verlag |3 Volltext |
856 | |u https://doi.org/10.3390/rel9050146 |x doi |3 Volltext | ||
936 | u | w | |d 9 |j 2018 |e 5 |h 146 |
951 | |a AR | ||
ELC | |a 1 | ||
LOK | |0 000 xxxxxcx a22 zn 4500 | ||
LOK | |0 001 3046029675 | ||
LOK | |0 003 DE-627 | ||
LOK | |0 004 1586363417 | ||
LOK | |0 005 20190117175208 | ||
LOK | |0 008 190117||||||||||||||||ger||||||| | ||
LOK | |0 040 |a DE-Tue135 |c DE-627 |d DE-Tue135 | ||
LOK | |0 092 |o n | ||
LOK | |0 852 |a DE-Tue135 | ||
LOK | |0 852 1 |9 00 | ||
LOK | |0 935 |a ixzs |a ixzo | ||
OAS | |a 1 | ||
ORI | |a SA-MARC-ixtheoa001.raw | ||
REL | |a 1 | ||
STA | 0 | 0 | |a Dishonored |
STB | 0 | 0 | |a Dishonored (jeu vidéo) |
STC | 0 | 0 | |a Dishonored |
STD | 0 | 0 | |a Dishonored |
STF | 0 | 0 | |a 冤罪殺機 |
STG | 0 | 0 | |a Dishonored |
STH | 0 | 0 | |a Dishonored |
SUB | |a REL |