The Aetherlight: A Case Study of the Formational Potential of a Game

The Aetherlight (2016) is a point-and-click adventure game designed for 9-12-year olds to entice them to engage with the grand narrative of scripture through an allegorical reimagining in a 3D steampunk world. That is a lot to ask of a game. Conceptualised primarily as an educational game, The Aethe...

Description complète

Enregistré dans:  
Détails bibliographiques
Autres titres:"Special Issue 'Teaching with Games: Formative Gaming in Religion, Philosophy and Ethics'"
Auteur principal: Isom, Philippa (Auteur)
Type de support: Électronique Article
Langue:Anglais
Vérifier la disponibilité: HBZ Gateway
Journals Online & Print:
En cours de chargement...
Fernleihe:Fernleihe für die Fachinformationsdienste
Publié: 2023
Dans: Gamevironments
Année: 2023, Volume: 19, Pages: 158-177
Sujets non-standardisés:B Theology
B gamevironments
B Discipleship
B Games
B Christian Games
B Edugaming
B Allegory
B Formation
B Metaphor
B Narrative Mechanics
Accès en ligne: Volltext (kostenfrei)
Volltext (kostenfrei)