"Giving Back": An Interview With Video Game Designer Ken Wong, by Frank Bosman and Alexander D. Ornella
In this interview conducted by issue editors Frank Bosman and Alexander D. Ornella in August 2022, Ken Wong discusses the relationship between video game design, video game aesthetics, religious imagery, and cultural storytelling. He discusses how (secularized) religious tropes, ideas, and images ca...
Auteurs: | ; ; |
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Type de support: | Électronique Article |
Langue: | Anglais |
Vérifier la disponibilité: | HBZ Gateway |
Journals Online & Print: | |
Fernleihe: | Fernleihe für die Fachinformationsdienste |
Publié: |
Institut f. Fundamentaltheologie
2023
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Dans: |
Journal for religion, film and media
Année: 2023, Volume: 9, Numéro: 1, Pages: 13-24 |
Sujets / Chaînes de mots-clés standardisés: | B
Jeu vidéo
/ Design
/ Christianisme
/ Culture
/ Rémission des péchés
/ Péché originel
/ Imagination
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RelBib Classification: | AG Vie religieuse CD Christianisme et culture NBE Anthropologie ZG Sociologie des médias; médias numériques; Sciences de l'information et de la communication |
Sujets non-standardisés: | B
Sacred Architecture
B Atonement B Colonialism B Video Games B Religion B Interview |
Accès en ligne: |
Volltext (kostenfrei) Volltext (kostenfrei) |
Résumé: | In this interview conducted by issue editors Frank Bosman and Alexander D. Ornella in August 2022, Ken Wong discusses the relationship between video game design, video game aesthetics, religious imagery, and cultural storytelling. He discusses how (secularized) religious tropes, ideas, and images can become part of the game design and the story of the game, sometimes consciously, sometimes unconsciously. He discusses how the ideas of "giving back", of atonement, and forgiveness can become elements of successful and very well received video games. |
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ISSN: | 2617-3697 |
Contient: | Enthalten in: Journal for religion, film and media
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Persistent identifiers: | DOI: 10.25364/05.9:2023.1.2 |