Learning About Ourselves: Communicating, Connecting and Contemplating Trans Experience Through Play

This article posits that intentional non-formal and informal educational game design can provide an opportunity for the safer exploration of, and learning about, (trans)gender subjectivities. Non-formal and informal learning has been shown to be a more accessible and safer proposition for marginalis...

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Bibliographic Details
Subtitles:"Special Issue "Social Justice""
Main Author: Baird, Josephine (Author)
Format: Electronic Article
Language:English
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Published: 2022
In: Gamevironments
Year: 2022, Volume: 17, Pages: 355-402
Further subjects:B gamevironments
B live-action role-playing
B edu-larp
B LGBTQ
B informal learning
B game-based learning
B Digital Games
B Trans
B analog games
B non-formal learning
Online Access: Volltext (kostenfrei)
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520 |a This article posits that intentional non-formal and informal educational game design can provide an opportunity for the safer exploration of, and learning about, (trans)gender subjectivities. Non-formal and informal learning has been shown to be a more accessible and safer proposition for marginalised communities who are often excluded from formal and recognised social institutions. Non-formal and informal learning is also a structurally appropriate approach for exploring counter-normative topics, including diversities of gender and sexualities. I will demonstrate how studies of game-based learning and edu-larp put these principles into practice through gameplay and framing activities which facilitate experiential and situated learning. I will argue that this approach is particularly useful for the simulation of the complex intersectional socio-cultural function of gender. I will conclude that an edu-larp design approach can provide the basis for intentional educational game design utilising principles of safer containers of play, emancipatory bleed, and transformative role-play to explore trans experience, for both trans- and cis-participants alike. 
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