Counterspace Game Elements for This Pansexual Pilipina American Player's Joy, Rest, and Healing: An Autoethnographic Case Study of Playing Stardew Valley

Single player digital games can be safe environments for players; e.g., Lost in a Good Game discusses Blake Stone (1993) as a safe place that satisfied intrinsic needs and offered respite from external troubles (Etchells 2019, 67). However, research on games like Grand Theft Auto III (2001) discusse...

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Détails bibliographiques
Autres titres:"Special Issue "Social Justice""
Auteur principal: Cruz, Erica Principe (Auteur)
Type de support: Électronique Article
Langue:Anglais
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Publié: 2022
Dans: Gamevironments
Année: 2022, Volume: 17, Pages: 314-354
Sujets non-standardisés:B Pansexual
B gamevironments
B Counterspace Games
B Filipino
B Pilipina American
B Repos
B Joy
B Single Player Games
B Stardew Valley
B Healing
B Decolonization
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