Counterspace Game Elements for This Pansexual Pilipina American Player's Joy, Rest, and Healing: An Autoethnographic Case Study of Playing Stardew Valley
Single player digital games can be safe environments for players; e.g., Lost in a Good Game discusses Blake Stone (1993) as a safe place that satisfied intrinsic needs and offered respite from external troubles (Etchells 2019, 67). However, research on games like Grand Theft Auto III (2001) discusse...
Autres titres: | "Special Issue "Social Justice"" |
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Auteur principal: | |
Type de support: | Électronique Article |
Langue: | Anglais |
Vérifier la disponibilité: | HBZ Gateway |
Journals Online & Print: | |
Fernleihe: | Fernleihe für die Fachinformationsdienste |
Publié: |
2022
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Dans: |
Gamevironments
Année: 2022, Volume: 17, Pages: 314-354 |
Sujets non-standardisés: | B
Pansexual
B gamevironments B Counterspace Games B Filipino B Pilipina American B Repos B Joy B Single Player Games B Stardew Valley B Healing B Decolonization |
Accès en ligne: |
Volltext (kostenfrei) Volltext (kostenfrei) |