eGods: Faith versus Fantasy in Computer Gaming
William Sims Bainbridge situates his new volume at the intersection of religion and the culture of virtual worlds that exist within online games. Given the growth in online gaming—in the number of games, players, and detailed narrative worlds—this is a timely treatment, significant to the growing li...
Auteur principal: | |
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Type de support: | Électronique Review |
Langue: | Anglais |
Vérifier la disponibilité: | HBZ Gateway |
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Fernleihe: | Fernleihe für die Fachinformationsdienste |
Publié: |
Oxford Univ. Press
2014
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Dans: |
Sociology of religion
Année: 2014, Volume: 75, Numéro: 1, Pages: 175-176 |
Compte rendu de: | eGods (Oxford [u.a.] : Oxford Univ. Press, 2013) (Shank, Daniel B.)
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Sujets non-standardisés: | B
Compte-rendu de lecture
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Volltext (JSTOR) Volltext (lizenzpflichtig) Volltext (lizenzpflichtig) |
Résumé: | William Sims Bainbridge situates his new volume at the intersection of religion and the culture of virtual worlds that exist within online games. Given the growth in online gaming—in the number of games, players, and detailed narrative worlds—this is a timely treatment, significant to the growing literature on virtual worlds, gaming, and the more established sociological study of religion. Before considering virtual worlds, Bainbridge in chapter 2 establishes the real-world context of gaming and religion by overviewing the political sparring over research funding and the culture war over religious values., Within this sociocultural context, Bainbridge examines how online games co-opt, create, or catalyze religious traditions, particularly those of more ancient and magical varieties. |
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ISSN: | 1759-8818 |
Contient: | Enthalten in: Sociology of religion
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Persistent identifiers: | DOI: 10.1093/socrel/sru014 |