No One Tells You How to Build a Holy Game: An Effort to Build Readings in Theory and Praxis
Game design courses and programs have gained considerable ground on university campuses in recent decades, spurred by a cultural swerve toward digital gaming. Are there ways for these curricula, with their focus on practical experience and production, to discover an overlap with an existing body of...
Main Author: | |
---|---|
Format: | Electronic Article |
Language: | English |
Check availability: | HBZ Gateway |
Journals Online & Print: | |
Fernleihe: | Fernleihe für die Fachinformationsdienste |
Published: |
2022
|
In: |
Gamevironments
Year: 2022, Volume: 16, Pages: 100-125 |
Standardized Subjects / Keyword chains: | B
Game
/ Ritual
/ Religious experience
/ Design
|
RelBib Classification: | AG Religious life; material religion TA History ZG Media studies; Digital media; Communication studies |
Further subjects: | B
gamevironments
B Holy Games B Game Design B Rites B Game Syllabus |
Online Access: |
Volltext (kostenfrei) Volltext (kostenfrei) |