No One Tells You How to Build a Holy Game: An Effort to Build Readings in Theory and Praxis

Game design courses and programs have gained considerable ground on university campuses in recent decades, spurred by a cultural swerve toward digital gaming. Are there ways for these curricula, with their focus on practical experience and production, to discover an overlap with an existing body of...

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Bibliographic Details
Main Author: Anthony, Jason (Author)
Format: Electronic Article
Language:English
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Published: 2022
In: Gamevironments
Year: 2022, Volume: 16, Pages: 100-125
Standardized Subjects / Keyword chains:B Game / Ritual / Religious experience / Design
RelBib Classification:AG Religious life; material religion
TA History
ZG Media studies; Digital media; Communication studies
Further subjects:B gamevironments
B Holy Games
B Game Design
B Rites
B Game Syllabus
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