Ludic Prognostication: Games as Sites for Simulating the Future

This article examines if video games can be used to simulate future scenarios by charting the intersections of game studies, science fiction studies, and simulation. By analyzing games that are set in futuristic societies as sites that can be used to address concerns for the future, this article arg...

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Bibliographic Details
Main Author: Deshbandhu, Aditya (Author)
Format: Electronic Article
Language:English
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Published: 2022
In: Gamevironments
Year: 2022, Volume: 16, Pages: 1-32
Standardized Subjects / Keyword chains:B Video game / Future / Prognosis / Simulation
RelBib Classification:NCA Ethics
ZB Sociology
ZG Media studies; Digital media; Communication studies
Further subjects:B gamevironments
B ludic analyses
B games as systems
B simulation based learning
B simulation and modelling
B Simulation and games
Online Access: Volltext (kostenfrei)
Volltext (kostenfrei)

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