Spreading Learning through Fake News Games
To enhance news and information literacy skills for college students, I used three games related to the spread of disinformation, Harmony Square (2020), Fake it to Make it (2017), and Troll Factory (2019). I found that the simpler games with a series of scaffolded, meaningful choices better supporte...
Autres titres: | "Special Issue 'Revisiting Teaching and Games. Mapping out Ecosystems of Learning', edited by Björn Berg Marklund, Jordan Loewen-Colón and Maria Saridaki" |
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Auteur principal: | |
Type de support: | Électronique Article |
Langue: | Anglais |
Vérifier la disponibilité: | HBZ Gateway |
Journals Online & Print: | |
Fernleihe: | Fernleihe für die Fachinformationsdienste |
Publié: |
2021
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Dans: |
Gamevironments
Année: 2021, Volume: 15, Pages: 362-379 |
Sujets non-standardisés: | B
Learning
B Disinformation B Games B News B Gamevironments B Information Literacy B News Literacy B Gaming B Digital Games |
Accès en ligne: |
Volltext (kostenfrei) Volltext (kostenfrei) |