Eastern European Courage through Game Art: The First Two Years of the Game Art Programme at University of Theatre and Film Arts, Budapest (2019-2021)
This case study aims to show that, for game use in education, it is not sufficient for transferred knowledge to simply become part of a game, but that personal experience is also necessary. Knowledge transfer needs a supporting context that help provide intrinsic motivations, as well as helping lear...
Nebentitel: | "Special Issue 'Revisiting Teaching and Games. Mapping out Ecosystems of Learning', edited by Björn Berg Marklund, Jordan Loewen-Colón and Maria Saridaki" |
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VerfasserInnen: | ; |
Medienart: | Elektronisch Aufsatz |
Sprache: | Englisch |
Verfügbarkeit prüfen: | HBZ Gateway |
Journals Online & Print: | |
Fernleihe: | Fernleihe für die Fachinformationsdienste |
Veröffentlicht: |
2021
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In: |
Gamevironments
Jahr: 2021, Band: 15, Seiten: 329-350 |
weitere Schlagwörter: | B
Motivation
B Hungary B University B Gamevironments B Game Art B Game Design B Production Design B László Rajk B Flow B Civic Courage |
Online Zugang: |
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