Eastern European Courage through Game Art: The First Two Years of the Game Art Programme at University of Theatre and Film Arts, Budapest (2019-2021)

This case study aims to show that, for game use in education, it is not sufficient for transferred knowledge to simply become part of a game, but that personal experience is also necessary. Knowledge transfer needs a supporting context that help provide intrinsic motivations, as well as helping lear...

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Bibliographische Detailangaben
Nebentitel:"Special Issue 'Revisiting Teaching and Games. Mapping out Ecosystems of Learning', edited by Björn Berg Marklund, Jordan Loewen-Colón and Maria Saridaki"
VerfasserInnen: Radák, Judit (VerfasserIn) ; Pálfi, Szabolcs (VerfasserIn)
Medienart: Elektronisch Aufsatz
Sprache:Englisch
Verfügbarkeit prüfen: HBZ Gateway
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Veröffentlicht: 2021
In: Gamevironments
Jahr: 2021, Band: 15, Seiten: 329-350
weitere Schlagwörter:B Motivation
B Hungary
B University
B Gamevironments
B Game Art
B Game Design
B Production Design
B László Rajk
B Flow
B Civic Courage
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