The Ethics of Citizen Science and Knowledge Games: Five Emerging Questions About Games that Support Citizen Science

Citizen science games such as Foldit (2008), EteRNA (2010), Eyewire (2012), and StallCatchers (2016) have been increasingly used to produce new knowledge. These games rely on the participation of the public - often amateurs or nonscientists - to help solve large-scale problems by contributing and an...

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Autres titres:"Special Issue 'Revisiting Teaching and Games. Mapping out Ecosystems of Learning', edited by Björn Berg Marklund, Jordan Loewen-Colón and Maria Saridaki"
Auteur principal: Schrier, Karen Kat (Auteur)
Type de support: Électronique Article
Langue:Anglais
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Publié: 2021
Dans: Gamevironments
Année: 2021, Volume: 15, Pages: 130-196
Sujets non-standardisés:B Ethics
B Games
B Sciences participatives
B Gamevironments
Accès en ligne: Volltext (kostenfrei)
Volltext (kostenfrei)