Bible Games as Religious Educational Tools in Seventh-Day Adventist Church: A Ludic Inventory

The Seventh-day Adventist Church has developed some analogical and digital games with religious education purposes over the last decades, so this article seeks to answer the following question: how does the Bible study paradigm influence the production of religious games at Seventh-day Adventist Chu...

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Autres titres:"Special Issue 'Revisiting Teaching and Games. Mapping out Ecosystems of Learning', edited by Björn Berg Marklund, Jordan Loewen-Colón and Maria Saridaki"
Auteurs: Novaes, Allan Macedo de (Auteur) ; Lima, Erick Euzébio (Auteur)
Type de support: Électronique Article
Langue:Anglais
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Publié: 2021
Dans: Gamevironments
Année: 2021, Volume: 15, Pages: 56-101
Sujets non-standardisés:B Religious Education
B Games
B Religion
B Bible Games
B Christian Games
B Gamevironments
B Adventism
B Religious Games
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Résumé:The Seventh-day Adventist Church has developed some analogical and digital games with religious education purposes over the last decades, so this article seeks to answer the following question: how does the Bible study paradigm influence the production of religious games at Seventh-day Adventist Church? The article maps the main Seventh-day Adventist game titles in English from the 1930s to nowadays, building a ludic inventory. Based on elements and procedures of content analysis method, the analysis of elements of the ludic inventory as title, game mechanics, genres, etc., show that the text-based Bible study paradigm of Seventh-day Adventist Church influenced the production of the church’s games with fundamental characteristics of Bible study guides incorporated into the game design and production, such as: (1) a question-and-answer style, (2) an emphasis on mastering text-location in the Bible, and (3) a memorization of texts. Besides, the analysis of the ludic inventory also presents that the SDA games were designed under some Seventh-day Adventist religious education principles, involving the discussion about the conceptual binomials competition versus cooperation and fun versus recreation.
ISSN:2364-382X
Contient:Enthalten in: Gamevironments
Persistent identifiers:DOI: 10.48783/gameviron.v15i15.143