APA (7th ed.) Citation

Asimos, V. (2018). Digital Games as History: How Videogames Represent the Past and Offer Access to Historical Practice, written by Adam Chapman (2016). Journal of religion, media and digital culture, 7(2), 251-253. doi:10.1163/21659214-00702006

Chicago Style (17th ed.) Citation

Asimos, Vivian. "Digital Games as History: How Videogames Represent the Past and Offer Access to Historical Practice, Written by Adam Chapman (2016)." Journal of Religion, Media and Digital Culture 7, no. 2 (2018): 251-253, https://doi.org/10.1163/21659214-00702006.

MLA (8th ed.) Citation

Asimos, Vivian. "Digital Games as History: How Videogames Represent the Past and Offer Access to Historical Practice, Written by Adam Chapman (2016)." Journal of Religion, Media and Digital Culture, vol. 7, no. 2, 2018, pp. 251-253, https://doi.org/10.1163/21659214-00702006.

Warning: These citations may not always be 100% accurate.