Gaming and Grieving: Digital Games as Means of Confronting and Coping with Death

Abstract This paper explores structural similarities between playing a digital game and experiencing grief. The digital game Mandagon evokes a sense of loss through its game environment of grey mountainous landscapes, broken wooden scaffolds, and Tibetan temples and prayer flags in states of disrepa...

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Veröffentlicht in:Journal of religion, media and digital culture
1. VerfasserIn: McGuire, Beverley Foulks (VerfasserIn)
Medienart: Elektronisch Aufsatz
Sprache:Englisch
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Veröffentlicht: Brill 2020
In: Journal of religion, media and digital culture
normierte Schlagwort(-folgen):B Computerspiel / Tod / Bewältigung
B Tibetischer Buddhismus / Bardo / Computerspiel
RelBib Classification:AB Religionsphilosophie; Religionskritik; Atheismus
BL Buddhismus
ZG Medienwissenschaft; Digitalität; Kommunikationswissenschaft
weitere Schlagwörter:B Tibetan Buddhism
B Grief
B Death
B Vulnerability
B Videogames
B Digital Games
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Zusammenfassung:Abstract This paper explores structural similarities between playing a digital game and experiencing grief. The digital game Mandagon evokes a sense of loss through its game environment of grey mountainous landscapes, broken wooden scaffolds, and Tibetan temples and prayer flags in states of disrepair. It elicits feelings of disorientation and dependency as players repeatedly fall from scaffolds but ascend by using lifts or finding air bubble streams underwater. It encompasses terrestrial, corporeal, and cosmic crossings as players move through air, land, and water, as they neither inhabit nor encounter a human body, and they cross various cosmic thresholds through the course of the game. For players struggling with grief, it validates and normalizes feelings of emptiness, loneliness, and vulnerability in the wake of death and loss.
ISSN:2165-9214
Enthält:Enthalten in: Journal of religion, media and digital culture
Persistent identifiers:DOI: 10.1163/21659214-BJA10014