Gaming and Grieving: Digital Games as Means of Confronting and Coping with Death

Abstract This paper explores structural similarities between playing a digital game and experiencing grief. The digital game Mandagon evokes a sense of loss through its game environment of grey mountainous landscapes, broken wooden scaffolds, and Tibetan temples and prayer flags in states of disrepa...

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Bibliographic Details
Published in:Journal of religion, media and digital culture
Main Author: McGuire, Beverley Foulks (Author)
Format: Electronic Article
Language:English
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Published: Brill 2020
In: Journal of religion, media and digital culture
Standardized Subjects / Keyword chains:B Computer game / Death / Coping
B Lamaism / Bardo / Computer game
RelBib Classification:AB Philosophy of religion; criticism of religion; atheism
BL Buddhism
ZG Media studies; Digital media; Communication studies
Further subjects:B Tibetan Buddhism
B Grief
B Death
B Vulnerability
B Videogames
B Digital Games
Online Access: Volltext (Resolving-System)
Volltext (Verlag)

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STC 0 0 |a Bardo,Budismo tibetano,Juego de computadora,Muerte,Muerte,Muerte,Superación 
STD 0 0 |a Bardo <buddhismo>,Bardo (buddismo),Bardo,Buddhismo tibetano,Buddismo tibetano,Buddismo tibetano,Elaborazione,Coping,Superamento,Coping,Superamento,Morte,Morte,Videogame 
STE 0 0 |a 中有,中阴,中蕴,应对,克服,死亡,死亡,藏传佛教,藏语系佛教,计算机游戏 
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STH 0 0 |a Бардо (буддизм),Компьютерная игра,Преодоление (психология),Смерть (мотив),Смерть,Тибетский буддизм 
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