Videogames about politics as states of exception

This article looks at videogames about politics within the theoretical framework of Giorgio Agamben’s states of exception and argues that while videogames can reveal political issues by implementing rules into the gameplay, they simultaneously render the in-game rules and consequences inoperative in...

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Détails bibliographiques
Autres titres:Special Issue: "Democracy Dies Playfully: (Anti-)Democratic Ideas in and Around Video Games"
Auteur principal: Hao, Yu (Auteur)
Type de support: Électronique Article
Langue:Anglais
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Publié: 2020
Dans: Gamevironments
Année: 2020, Volume: 13, Pages: 257-289
Sujets / Chaînes de mots-clés standardisés:B Agamben, Giorgio 1942-, Stato di eccezione / Agamben, Giorgio 1942- / Jeu vidéo / Règle du jeu / Politique / Droit
RelBib Classification:AD Sociologie des religions
ZC Politique en général
ZG Sociologie des médias; médias numériques; Sciences de l'information et de la communication
Sujets non-standardisés:B Déconsécration
B gamevironments
B Play
B state of exception
B pure means
B Politics
B Agamben
B Inoperativity
B Videogames
B Rules
B Freedom
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Description
Résumé:This article looks at videogames about politics within the theoretical framework of Giorgio Agamben’s states of exception and argues that while videogames can reveal political issues by implementing rules into the gameplay, they simultaneously render the in-game rules and consequences inoperative in regard to real-world politics, which can be described as states of exception in Agamben’s sense. Agamben distinguishes between the fictitious and the real state of exception, and this distinction leads to his proposal of a politics of pure means in which he considers play as a means of profanation that renders what has been played with inoperative and free. Drawing on this discussion, the article looks at the parallel between the rules in videogames and the laws in states of exception and re-examines the concepts of game rules and play under the rubric of Agamben’s political philosophy. In so doing, it explores how playing with rules in videogames about politics can turn these games into states of exception to talk about and reflect on various political issues.
ISSN:2364-382X
Contient:Enthalten in: Gamevironments
Persistent identifiers:DOI: 10.26092/elib/407