Interview with Jörg Friedrich on procedural rhetoric in his game through the darkest of times
In this interview, Jörg Friedrich, co-founder of Berlin-based independent studio Paintbucket Games, talks about the ways in which his team used Procedural Rhetoric in their game Through the Darkest of Times (2018), to portray civil resistance in Nazi-Germany.
Nebentitel: | Special Issue: "Democracy Dies Playfully: (Anti-)Democratic Ideas in and Around Video Games" |
---|---|
VerfasserInnen: | ; |
Medienart: | Elektronisch Aufsatz |
Sprache: | Englisch |
Verfügbarkeit prüfen: | HBZ Gateway |
Journals Online & Print: | |
Fernleihe: | Fernleihe für die Fachinformationsdienste |
Veröffentlicht: |
2020
|
In: |
Gamevironments
Jahr: 2020, Band: 13, Seiten: 492-507 |
normierte Schlagwort(-folgen): | B
Through the Darkest of Times
/ Nationalsozialismus
/ Widerstand
|
RelBib Classification: | ZB Soziologie ZC Politik ZG Medienwissenschaft; Digitalität; Kommunikationswissenschaft |
weitere Schlagwörter: | B
gamevironments
B political games B procedural rhetoric B through the darkest of times B serious games B Interview |
Online Zugang: |
Volltext (kostenfrei) |
Zusammenfassung: | In this interview, Jörg Friedrich, co-founder of Berlin-based independent studio Paintbucket Games, talks about the ways in which his team used Procedural Rhetoric in their game Through the Darkest of Times (2018), to portray civil resistance in Nazi-Germany. |
---|---|
ISSN: | 2364-382X |
Enthält: | Enthalten in: Gamevironments
|
Persistent identifiers: | DOI: 10.26092/elib/414 |