Interview with Jörg Friedrich on procedural rhetoric in his game through the darkest of times

In this interview, Jörg Friedrich, co-founder of Berlin-based independent studio Paintbucket Games, talks about the ways in which his team used Procedural Rhetoric in their game Through the Darkest of Times (2018), to portray civil resistance in Nazi-Germany.

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Bibliographische Detailangaben
Nebentitel:Special Issue: "Democracy Dies Playfully: (Anti-)Democratic Ideas in and Around Video Games"
VerfasserInnen: Friedrich, Jörg (InterviewerIn) ; Budian, Elisa ca. 20./21. Jh. (InterviewerIn)
Medienart: Elektronisch Aufsatz
Sprache:Englisch
Verfügbarkeit prüfen: HBZ Gateway
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Fernleihe:Fernleihe für die Fachinformationsdienste
Veröffentlicht: 2020
In: Gamevironments
Jahr: 2020, Band: 13, Seiten: 492-507
normierte Schlagwort(-folgen):B Through the Darkest of Times / Nationalsozialismus / Widerstand
RelBib Classification:ZB Soziologie
ZC Politik
ZG Medienwissenschaft; Digitalität; Kommunikationswissenschaft
weitere Schlagwörter:B gamevironments
B political games
B procedural rhetoric
B through the darkest of times
B serious games
B Interview
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Beschreibung
Zusammenfassung:In this interview, Jörg Friedrich, co-founder of Berlin-based independent studio Paintbucket Games, talks about the ways in which his team used Procedural Rhetoric in their game Through the Darkest of Times (2018), to portray civil resistance in Nazi-Germany.
ISSN:2364-382X
Enthält:Enthalten in: Gamevironments
Persistent identifiers:DOI: 10.26092/elib/414