Autocracy for the people: modes of response-able action and the management of demise in Frostpunk
In the post-apocalyptic construction simulation Frostpunk (2018) two modes of action are confronted with each other. On the one hand, the player-leaders’ decisions concern their people. The players are, in Donna Haraway’s terms, response-able for and to the survivors of a global climate collapse in...
Autres titres: | Special Issue: "Democracy Dies Playfully: (Anti-)Democratic Ideas in and Around Video Games" |
---|---|
Auteur principal: | |
Type de support: | Électronique Review |
Langue: | Anglais |
Vérifier la disponibilité: | HBZ Gateway |
Journals Online & Print: | |
Fernleihe: | Fernleihe für die Fachinformationsdienste |
Publié: |
2020
|
Dans: |
Gamevironments
Année: 2020, Volume: 13, Pages: 64-102 |
Sujets / Chaînes de mots-clés standardisés: | B
Jeu vidéo
/ Autocratie
/ Responsabilité morale
|
RelBib Classification: | ZB Sociologie ZC Politique en général ZG Sociologie des médias; médias numériques; Sciences de l'information et de la communication |
Sujets non-standardisés: | B
gamevironments
B Frostpunk B Compte-rendu de lecture B sympoiesis B god game B post-apocalypse B Gestion B Subjectivity B tropico B construction simulation B Genre B Community B Interface |
Accès en ligne: |
Volltext (kostenfrei) |
MARC
LEADER | 00000caa a2200000 4500 | ||
---|---|---|---|
001 | 1747641111 | ||
003 | DE-627 | ||
005 | 20221115171806.0 | ||
007 | cr uuu---uuuuu | ||
008 | 210205s2020 gw |||||oo 00| ||eng c | ||
024 | 7 | |a 10.26092/elib/402 |2 doi | |
035 | |a (DE-627)1747641111 | ||
035 | |a (DE-599)KXP1747641111 | ||
040 | |a DE-627 |b ger |c DE-627 |e rda | ||
041 | |a eng | ||
044 | |c XA-DE-HB | ||
084 | |a 0 |2 ssgn | ||
100 | 1 | |a Dolkemeyer, Lars |e VerfasserIn |4 aut | |
245 | 1 | 0 | |a Autocracy for the people |b modes of response-able action and the management of demise in Frostpunk |c Lars Dolkemeyer |
246 | 1 | |i Rubrikentitel |a Special Issue: "Democracy Dies Playfully: (Anti-)Democratic Ideas in and Around Video Games" | |
264 | 1 | |c 2020 | |
336 | |a Text |b txt |2 rdacontent | ||
337 | |a Computermedien |b c |2 rdamedia | ||
338 | |a Online-Ressource |b cr |2 rdacarrier | ||
520 | |a In the post-apocalyptic construction simulation Frostpunk (2018) two modes of action are confronted with each other. On the one hand, the player-leaders’ decisions concern their people. The players are, in Donna Haraway’s terms, response-able for and to the survivors of a global climate collapse in a situation of co-presently “living-with and dying-with each other” (Haraway 2016, 2). The complex interdependence of social conditions and player choices in Frostpunk thus problematises any notion of winning. What is at stake is the possibility of forming a community itself by acting precisely as that community, experienced through simultaneously sharing and leading it. The second mode of action lies in the decisions that oppose the perceived well-being of the community: The players are forced to manage an inevitable demise by constructing buildings, saving resources, and advancing technologies in view of the next drop in temperatures or the next storm that will deplete all depots and diminish hope. Departing from the modes of similar dictatorship simulations, Frostpunk reconfigures the genre’s autocratic gameplay (Dor 2018, Wiemer 2008, 2012) to open new political perspectives. | ||
583 | 1 | |a Archivierung/Langzeitarchivierung gewährleistet |f PEHB |2 pdager |5 DE-46 | |
650 | 4 | |a Community | |
650 | 4 | |a construction simulation | |
650 | 4 | |a Frostpunk | |
650 | 4 | |a Genre | |
650 | 4 | |a god game | |
650 | 4 | |a Interface | |
650 | 4 | |a Management | |
650 | 4 | |a post-apocalypse | |
650 | 4 | |a Subjectivity | |
650 | 4 | |a sympoiesis | |
650 | 4 | |a tropico | |
650 | 4 | |a gamevironments | |
652 | |a ZB:ZC:ZG | ||
655 | 7 | |a Rezension |0 (DE-588)4049712-4 |0 (DE-627)106186019 |0 (DE-576)209083166 |2 gnd-content | |
689 | 0 | 0 | |d s |0 (DE-588)4063465-6 |0 (DE-627)106127950 |0 (DE-576)209148764 |2 gnd |a Videospiel |
689 | 0 | 1 | |d s |0 (DE-588)4206090-4 |0 (DE-627)105130591 |0 (DE-576)21017305X |2 gnd |a Autokratie |
689 | 0 | 2 | |d s |0 (DE-588)7531744-8 |0 (DE-627)513871659 |0 (DE-576)254894658 |2 gnd |a Moralische Verantwortung |
689 | 0 | |5 (DE-627) | |
773 | 0 | 8 | |i Enthalten in |t Gamevironments |d Bremen, 2014 |g 13(2020), Seite 64-102 |h Online-Ressource |w (DE-627)815396848 |w (DE-600)2805691-7 |w (DE-576)424664925 |x 2364-382X |7 nnns |
773 | 1 | 8 | |g volume:13 |g year:2020 |g pages:64-102 |
856 | 4 | 0 | |u http://dx.doi.org/10.26092/elib/402 |x Resolving-System |z kostenfrei |
935 | |i DSpace | ||
936 | u | w | |d 13 |j 2020 |h 64-102 |
951 | |a AR | ||
ELC | |a 1 | ||
LOK | |0 000 xxxxxcx a22 zn 4500 | ||
LOK | |0 001 3866252889 | ||
LOK | |0 003 DE-627 | ||
LOK | |0 004 1747641111 | ||
LOK | |0 005 20211027175230 | ||
LOK | |0 008 210219||||||||||||||||ger||||||| | ||
LOK | |0 040 |a DE-Tue135 |c DE-627 |d DE-Tue135 | ||
LOK | |0 092 |o n | ||
LOK | |0 852 |a DE-Tue135 | ||
LOK | |0 852 1 |9 00 | ||
LOK | |0 935 |a ixzs | ||
LOK | |0 936ln |0 1442053755 |a ZB | ||
LOK | |0 936ln |0 1550736965 |a ZC | ||
LOK | |0 936ln |0 1764172264 |a ZG | ||
OAS | |a 1 | ||
ORI | |a SA-MARC-ixtheoa001.raw | ||
REL | |a 1 | ||
STA | 0 | 0 | |a Autocracy,Management,Business concern,Moral responsibility,Video game,Television game |
STB | 0 | 0 | |a Autocratie,Gestion,Management,Management,Jeu vidéo,Responsabilité morale |
STC | 0 | 0 | |a Autocracia,Gestión,Responsabilidad moral,Videogame |
STD | 0 | 0 | |a Autocrazia,Management,Gestione,Gestione,Responsabilità morale,Videogioco |
STE | 0 | 0 | |a 独裁,专制,管理层,管理部门,视频游戏 |
STF | 0 | 0 | |a 獨裁,專制,管理層,管理部門,視頻遊戲 |
STG | 0 | 0 | |a Autocracia,Gerenciamento,Responsabilidade moral,Videogame |
STH | 0 | 0 | |a Автократия,Видеоигра,Менеджмент,Моральная ответственность |
STI | 0 | 0 | |a Management,Διαχείριση,Απολυταρχία,Βιντεοπαιχνίδι,Video game,Ηθική ευθύνη |
SUB | |a REL | ||
SYE | 0 | 0 | |a Wirtschaft - Management,Unternehmen,Unternehmen,Unternehmensmanagement,Unternehmensführung,Leitung |
SYG | 0 | 0 | |a Bildschirmspiel,Fernsehspiel,Telespiel , Moralische Verantwortlichkeit |