Indie and Dojin Games: a Multilayered Cross-Cultural Comparison
The article provides a comparative account of two paradigms of independent videogame production: the Japanese dojin (doujin) games and the increasingly global indie games. Through a multilayered analysis, it expounds the conceptual metaphors associated with indie and d jin games, traces the two move...
Auteur principal: | |
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Type de support: | Électronique Article |
Langue: | Allemand |
Vérifier la disponibilité: | HBZ Gateway |
Journals Online & Print: | |
Fernleihe: | Fernleihe für die Fachinformationsdienste |
Publié: |
[2019]
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Dans: |
Gamevironments
Année: 2019, Volume: 10, Pages: 39-84 |
Sujets / Chaînes de mots-clés standardisés: | B
Japan
/ Jeu vidéo
/ Programmation
/ Secteur non lucratif
/ Monde occidental
/ Études transculturelles
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RelBib Classification: | KBM Asie ZA Sciences sociales ZB Sociologie ZG Sociologie des médias; médias numériques; Sciences de l'information et de la communication |
Sujets non-standardisés: | B
Gaming in Japan
B D jin games B Hobbyist game development B participatory culture B Indie games B Cultural History |
Accès en ligne: |
Volltext (kostenfrei) Volltext (kostenfrei) |
Résumé: | The article provides a comparative account of two paradigms of independent videogame production: the Japanese dojin (doujin) games and the increasingly global indie games. Through a multilayered analysis, it expounds the conceptual metaphors associated with indie and d jin games, traces the two movements respective histories, situates them in wider media environments, and compares their characteristic traits. |
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ISSN: | 2364-382X |
Contient: | Enthalten in: Gamevironments
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Persistent identifiers: | URN: urn:nbn:de:gbv:46-00107541-19 |