Cardinal Gaming: Conceptions of Religion in Dragon Age: Inquisition, Diablo III, and Dante’s Inferno

This article analyzes three major video game titles and their representations of religion, attempting to uncover what exactly is being taught about religion by video games and situating these findings within a broader discourse using the work of the sociologist Max Weber. Three major themes are shar...

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Détails bibliographiques
Auteur principal: McNeely, Andrew (Auteur)
Type de support: Électronique Article
Langue:Anglais
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Publié: University of Saskatchewan [2020]
Dans: Journal of religion and popular culture
Année: 2020, Volume: 32, Numéro: 2, Pages: 85-98
Sujets / Chaînes de mots-clés standardisés:B Dragon age. Inquisition (jeu vidéo) / Diablo : jeu vidéo (Jeu vidéo) / Dante’s Inferno (Jeu vidéo) / Religion / Religiosité / USA / Culture populaire
RelBib Classification:AD Sociologie des religions
CD Christianisme et culture
CH Christianisme et société
KBQ Amérique du Nord
Sujets non-standardisés:B Dragon age. Inquisition (jeu vidéo)
B Max Weber
B neomedievalism
B Religion
B Sin
B Diablo III
B Digital Games
B American Religion
B Dante’s Inferno
Accès en ligne: Volltext (Verlag)
Volltext (doi)
Description
Résumé:This article analyzes three major video game titles and their representations of religion, attempting to uncover what exactly is being taught about religion by video games and situating these findings within a broader discourse using the work of the sociologist Max Weber. Three major themes are shared between the games: rejection of religious authority, privatization of sin, and disenchantment of religion. These findings are discussed in relation to popular understandings of religion in American culture.
ISSN:1703-289X
Contient:Enthalten in: Journal of religion and popular culture
Persistent identifiers:DOI: 10.3138/jrpc.2017-0022