Cardinal Gaming: Conceptions of Religion in Dragon Age: Inquisition, Diablo III, and Dante’s Inferno

This article analyzes three major video game titles and their representations of religion, attempting to uncover what exactly is being taught about religion by video games and situating these findings within a broader discourse using the work of the sociologist Max Weber. Three major themes are shar...

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Bibliographische Detailangaben
1. VerfasserIn: McNeely, Andrew (VerfasserIn)
Medienart: Elektronisch Aufsatz
Sprache:Englisch
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Veröffentlicht: University of Saskatchewan [2020]
In: Journal of religion and popular culture
Jahr: 2020, Band: 32, Heft: 2, Seiten: 85-98
normierte Schlagwort(-folgen):B Dragon Age: Inquisition / Diablo (Computerspiel) / Dante’s Inferno (Computerspiel) / Religion / Religiosität / USA / Volkskultur
RelBib Classification:AD Religionssoziologie; Religionspolitik
CD Christentum und Kultur
CH Christentum und Gesellschaft
KBQ Nordamerika
weitere Schlagwörter:B Max Weber
B neomedievalism
B Dragon Age: Inquisition
B Religion
B Sin
B Diablo III
B Digital Games
B American Religion
B Dante’s Inferno
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Beschreibung
Zusammenfassung:This article analyzes three major video game titles and their representations of religion, attempting to uncover what exactly is being taught about religion by video games and situating these findings within a broader discourse using the work of the sociologist Max Weber. Three major themes are shared between the games: rejection of religious authority, privatization of sin, and disenchantment of religion. These findings are discussed in relation to popular understandings of religion in American culture.
ISSN:1703-289X
Enthält:Enthalten in: Journal of religion and popular culture
Persistent identifiers:DOI: 10.3138/jrpc.2017-0022