Cardinal Gaming: Conceptions of Religion in Dragon Age: Inquisition, Diablo III, and Dante’s Inferno
This article analyzes three major video game titles and their representations of religion, attempting to uncover what exactly is being taught about religion by video games and situating these findings within a broader discourse using the work of the sociologist Max Weber. Three major themes are shar...
1. VerfasserIn: | |
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Medienart: | Elektronisch Aufsatz |
Sprache: | Englisch |
Verfügbarkeit prüfen: | HBZ Gateway |
Journals Online & Print: | |
Fernleihe: | Fernleihe für die Fachinformationsdienste |
Veröffentlicht: |
University of Saskatchewan
[2020]
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In: |
Journal of religion and popular culture
Jahr: 2020, Band: 32, Heft: 2, Seiten: 85-98 |
normierte Schlagwort(-folgen): | B
Dragon Age: Inquisition
/ Diablo (Computerspiel)
/ Dante’s Inferno (Computerspiel)
/ Religion
/ Religiosität
/ USA
/ Volkskultur
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RelBib Classification: | AD Religionssoziologie; Religionspolitik CD Christentum und Kultur CH Christentum und Gesellschaft KBQ Nordamerika |
weitere Schlagwörter: | B
Max Weber
B neomedievalism B Dragon Age: Inquisition B Religion B Sin B Diablo III B Digital Games B American Religion B Dante’s Inferno |
Online Zugang: |
Volltext (Verlag) Volltext (doi) |
Zusammenfassung: | This article analyzes three major video game titles and their representations of religion, attempting to uncover what exactly is being taught about religion by video games and situating these findings within a broader discourse using the work of the sociologist Max Weber. Three major themes are shared between the games: rejection of religious authority, privatization of sin, and disenchantment of religion. These findings are discussed in relation to popular understandings of religion in American culture. |
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ISSN: | 1703-289X |
Enthält: | Enthalten in: Journal of religion and popular culture
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Persistent identifiers: | DOI: 10.3138/jrpc.2017-0022 |