Virtually sacred: myth and meaning in World of Warcraft and Second Life
Video games and virtual worlds can rearrange or replace religious practice as designers and users collaborate in the production of a new spiritual marketplace. Using 'World of Warcraft' and 'Second Life' as case studies, this book shows that many residents now use virtual worlds...
Main Author: | |
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Format: | Electronic Book |
Language: | English |
Subito Delivery Service: | Order now. |
Check availability: | HBZ Gateway |
Fernleihe: | Fernleihe für die Fachinformationsdienste |
Published: |
Oxford
Oxford University Press
2014
|
In: | Year: 2014 |
Standardized Subjects / Keyword chains: | B
Virtuelle Realität
/ Computerspiel
/ Das Heilige
B World of Warcraft / Second Life |
Further subjects: | B
Virtual Reality
Religious aspects
B Virtual reality ; Religious aspects |
Online Access: |
Table of Contents Blurb Volltext (Verlag) |
Parallel Edition: | Non-electronic
|
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