Virtually sacred: myth and meaning in World of Warcraft and Second Life

Video games and virtual worlds can rearrange or replace religious practice as designers and users collaborate in the production of a new spiritual marketplace. Using 'World of Warcraft' and 'Second Life' as case studies, this book shows that many residents now use virtual worlds...

Full description

Saved in:  
Bibliographic Details
Main Author: Geraci, Robert M. (Author)
Format: Electronic Book
Language:English
Subito Delivery Service: Order now.
Check availability: HBZ Gateway
Fernleihe:Fernleihe für die Fachinformationsdienste
Published: Oxford Oxford University Press 2014
In:Year: 2014
Standardized Subjects / Keyword chains:B Virtuelle Realität / Computerspiel / Das Heilige
B World of Warcraft / Second Life
Further subjects:B Virtual Reality Religious aspects
B Virtual reality ; Religious aspects
Online Access: Table of Contents
Blurb
Volltext (Verlag)
Parallel Edition:Non-electronic