You can Be Anyone; but there are Limits: A Gendered Reading of Sexuality and Player Avatar Identification in Dragon Age : Inquisition
Dragon Age: Inquisition's (2014) release opened a new world of character creation for the single-player RPG genre. Upon release, it allowed the player an extensive amount of customization. In addition to the typical variety of choices associated with hairstyle and color, face structure, tattoos...
Auteur principal: | |
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Type de support: | Électronique Article |
Langue: | Anglais |
Vérifier la disponibilité: | HBZ Gateway |
Journals Online & Print: | |
Fernleihe: | Fernleihe für die Fachinformationsdienste |
Publié: |
[2017]
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Dans: |
Gamevironments
Année: 2017, Volume: 6, Pages: 34-67 |
Sujets / Chaînes de mots-clés standardisés: | B
Dragon age. Inquisition (jeu vidéo)
/ Jeu de rôle
/ Avatar (informatique) (Informatique)
/ Rôle de genre
|
RelBib Classification: | AG Vie religieuse ZB Sociologie |
Sujets non-standardisés: | B
gamevironments
B Race B Sexuality B Fantasy B Religion B Gender B Dragon Age Inquisition B Player Avatar Identification |
Accès en ligne: |
Volltext (kostenfrei) Volltext (kostenfrei) |
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245 | 1 | 0 | |a You can Be Anyone; but there are Limits |b A Gendered Reading of Sexuality and Player Avatar Identification in Dragon Age : Inquisition |c Mohamed S. Hassan |
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520 | |a Dragon Age: Inquisition's (2014) release opened a new world of character creation for the single-player RPG genre. Upon release, it allowed the player an extensive amount of customization. In addition to the typical variety of choices associated with hairstyle and color, face structure, tattoos, eye color, scarring, etc. the game also provides ingame unique sexuality quest lines that highlight the spectrum of sexual choices, race-defined features, different class options, and body-positive representations, which the player could project onto their avatar. However, in a game heralded asgroundbreaking for representation, the creators fail to acknowledge the non-binary gender expressions of their players, instead, forcing the player to choose between the traditional male and female characters. This paper seeks to explore the different ways in which Dragon Age: Inquisition (DAI) purports to incorporate modern notions of representation in the sphere of gender and sexuality but fail to do so, instead, reinforcing traditional binary representations of gender and sexuality informed by racial and religious assumptions. | ||
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STC | 0 | 0 | |a Juego de roles,Papel de género,Papel de género,Religión,Religión,Religión |
STD | 0 | 0 | |a Gioco di ruolo,Religione,Religione,Religione,Ruolo di genere,Ruolo di genere |
STE | 0 | 0 | |a 宗教,宗教,性别角色,性别角色,角色扮演 |
STF | 0 | 0 | |a 宗教,宗教,性別角色,性別角色,角色扮演 |
STG | 0 | 0 | |a Jogo de papéis,Papel de gênero,Papel de gênero,Religião,Religião |
STH | 0 | 0 | |a Гендерная роль (мотив),Гендерная роль,Религия (мотив),Религия,Ролевая игра |
STI | 0 | 0 | |a Θρησκεία (μοτίβο),Θρησκεία,Παιχνίδι ρόλων,Ρόλος των φύλων (μοτίβο),Ρόλος των φύλων |
SUB | |a REL | ||
SYE | 0 | 0 | |a Soziales Geschlecht,Geschlecht,Geschlecht , Religion,Mystik,Mythologie |
SYG | 0 | 0 | |a Inquisition,Dragon Age Inquisition,Dragon Age 3,Dragon Age Hauptreihe 3 , Gender role,Gender stereotype,Geschlechterstereotyp,Geschlechtsrolle,Rollenstereotyp,Geschlechtsrolle |