History and Human Agency in Videogames
This paper attempts to examine the way historicized videogames model human agency. It is argued that the perceived biases in historical representations attributed to an excess or lack of agency are not exclusively caused by limitations of the medium or pervading values in the game design, but also b...
Autres titres: | Special Issue: "Gamevironments of the Past" |
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Auteur principal: | |
Type de support: | Électronique Article |
Langue: | Anglais |
Vérifier la disponibilité: | HBZ Gateway |
Journals Online & Print: | |
Fernleihe: | Fernleihe für die Fachinformationsdienste |
Publié: |
[2016]
|
Dans: |
Gamevironments
Année: 2016, Volume: 5, Pages: 104-131 |
Sujets / Chaînes de mots-clés standardisés: | B
Jeu vidéo
/ Histoire
/ Être humain
/ Action
|
RelBib Classification: | AA Sciences des religions AG Vie religieuse ZB Sociologie |
Sujets non-standardisés: | B
Videogame
B micro-macro problem B The Witcher 3: The Wild Hunt B Agency B Game Studies B covering law problem B History B historical theory |
Accès en ligne: |
Volltext (kostenfrei) Volltext (kostenfrei) |